Outlaws Patche

  • Patch 1.01

    • Fixed tab not working.
    • Fixed Server crash on looting a specific bird.
    • Added guards against mouse sensitivity loading below the minimum amount.
    • Fixed default user settings having additional text that may have been breaking the settings for new players
    • Fixed bandana bandit and TNT bandit gun setting that was making them not cause damage
    • Fixed social links on main menu to go to correct links
    • Adjusted guard prices
    • Fixed cannot eat. You're not hungry. notification staying on screen forever.
    • Single player now saves on exit.
    • Single player background server will auto close when player leaves even if client force quit.
    • Single player infinite loading screen fixed.
    • Horse not eating from food slot fixed.
    • Horse waiting too long to look for toughs near by to drink from fixed.
    • Fixed animal UI getting stuck on screen if animal is despawned.
    • Made name overlay more efficient.
    • Enabled orbit camera, (Selfie Cam) P is default key.
  • Raptors

    Changed the title of the thread from “Outlaws Updates und Änderungen” to “Outlaws Patche”.
  • Patch 1.02

    Audio:

    • Fixed bird squeak sfx playing at random locations without there being a bird
    • Decreased high frequencies (above 13kHz) on the sfx and ambient classes for cleaner mix
    • Increased fade-in time of underwater filter
    • Turned down delay value of bullet impacts
    • Turned down main menu slider repeat rate which caused a glitch when scrolling fast
    • Fixed large number of bullet ricochet sounds playing at the same time; turned down ricochet delay
    • Subtle increase of ambient music volume
    • Added new damage taken sound cue to hit animations
    • Adjusted sync of footstep landing and door drop sounds at the end of the spawn sequence
    • Increased temperature volume of cold and hot sfx loop cues
    • Turned up procedural wind cues and wind class volume
    • Increased player and creature footsteps classes' volume
    • Turned down guns class and slide sfx volume


    VFX, Lighting, Prop Fixes:

    • Added Weather Cloud Quality to graphics settings (Has warning that can cause frame drops at high settings)
    • Updated volumetric calculation for weather clouds to be better on performance
    • Updated animated horse icon on the loading screen to have correct translucency
    • Moved player spawn point on tile 11.14 from spawning in the water
    • Fixed light shafts from the sun and moon from casting through distant terrain
    • Reduced the amount of cascade shadows casted from the sun and moon
    • Reduced distance of cascade shadow casting from the sun and moon
    • Altered the distribution exponent on the sun and moon directional light to get similar results with reduced settings (better on performance)
    • Updated Lights for all craftable props and fixed missing lights and VFX
    • Removed wobble from lights as it is costing to much to calculate the shadows
    • Normalized all prop lighting

    Code:

    • Leave Vivox channels when leaving a game.
    • VOIP volume is now adjustable through the menu.
    • Vivox should now automatically use the windows default audio device.
    • Hide UI Key added. Default is H
    • Made the keybindings menu add any missing bindings to users saved settings to fix new input bindings not showing up.
    • Added the ability to access other peoples stuff in PVP and RP servers.
    • Sledgehammer will no longer do a lot of damage to other peoples stuff.
    • PVE servers no longer allow Raiding (Cannot distroy other peoples stuff)
    • Shotgun damage adjusted
    • Overheat value raised to 130
    • Skullgangs will now spawn
    • After riding a horse you may call it using the Q radial. The last horse ridden will be the one accessable from this radial. If the horse is too far away it will be teleported to the player.
    • Trading window will now close when the X or Cancel buttons are pressed
    • Horse Auto Run
    • Fixed animal house functionality
    • Fixed animal agro calculation values being affected by framerate
    • Bandits will now keep a minimum distance from players they are attacking.
    • Fleeing animals shouldn't change direction as much.
    • Fixed animal indecision when fleeing.
    • Mouse sensitivity now has an additional failsafe when updated for people who have bad input settings saved already
    • Fixed Foliage issue where clients would see already harvested trees/rocks
    • Made Foliage scaling more efficient for clients
    • Added bandage items that can be used for healing
    • Fixed descriptions to include damage/weight/ammo for weapons
    • Food no longer restores health
    • Aloe vera restores health
    • Combat and Accuracy stats algorithm changed.
    • Jumping now lowers stamina to prevent jump spaming.
    • Fixed wagons breaking when going over water.
  • Patch 1.03

    Audio:

    • Implemented individual natural convolution reverb tails to each gun; added additional variations, pitch and volume modulation for more detail and variety
    • Updated main menu slider delay value and removed concurrency
    • Adjusted music ducking volume; removed group concurrency from stingers
    • Adjusted randomization of hand placed map ambient sfx
    • Updated procedural sfx table: increased spawn chance and time before respawn for ambient debris and wind cues
    • Updated Build Data pieces with correct building placement sounds
    • Increased spawn chance, radius, time before respawn and volume of procedural environmental sfx: tree rustling and creaking, dust and leaves blowing, as well as branches breaking
    • Adjusted volumes and attenuation of different biome bird and insect ambiances, as well as wind class
    • Delayed player punch whoosh to make sure it doesn't play after hit sound
    • Implemented procedural ambiances: different sized bird wing flap sounds, flies and grasshopper sfx
    • Adjusted volume and attenuation settings of bell ring sounds
    • Increased damage taken sound volume
    • Adjusted bullet ricochets volume, attenuation and concurrency

    VFX, Lighting and Assets

    • Made foundations stack underneath
    • Ensured pillars can be attached to bottoms of ceilings/roofs
    • Walls can now be attached to the sides of pillars
    • Ensured steps can be attached to the side of ceilings/roofs going downwards
    • Ensured ceilings and walls can be attached to half walls
    • Removed cloth physics from beard 35 to prevent performance drop
    • Fixed weapon descriptions for damage, weight & etc.
    • First person torch animation adjustment (now held up higher)
    • First person off hand weapon (torch etc) now uses animations instead of just idle
    • fixed larger animals so they no longer have small chance to drop no resources at all
    • Farm Hoe now can craft all it's items and they use resources as they should
    • Skull Gang members drop gold bars as well as current loot
    • Setup base chair item to be crafted in the Carpentry bench and placeable.
    • Added Dirt under build meshes
    • Added Graphics option to enable/disable Dynamic light shadows (This does not affect sun or moon shadows)
    • Fixed some prop bounds
    • Fixed incorrect first person animation playing when mounted with Volcanic pistol. Also fixed reins type to none so hand doesn't keep moving around incorrectly
    • Triangle sloped roof and Triangle Half Sloped Roof added to log building kit
    • Added Triangle 45 foundation to log kit
    • Storage box 1-4 now open when interacted with

    Code:

    • Ability to store money in safes
    • Horse movement fixed after exiting water
    • Ability to trade money
    • Player lists are now scrollable
    • Horse sprint no longer causes net corrections
    • Wagon interaction areas fixed on server side
    • Fixed Wagons teleporting into the sky.
    • Skull gangs re-enabled
    • Ability to destroy the fort door
    • Increased the range at which horse will eat/drink out of a trough automatically
    • Horse/Donkey names adjusted
    • Admin lists scrollable and only show currently online
    • Star system changed to use unique ids by the server so they are more stable (this will resent the current stars in the list)
    • Target practice radial changed to E from right click.
    • Fixed loss of money after exiting game and body despawning
    • Fixed Mine entrance collision.
    • Fixed Mine Exit locations
    • Fixed Donkey attachment to mines
    • Fixed Mouse Not visible on main menu without clicking
    • Fixed crash when looking at name tags.
    • Disabled clothing physics because it was causing crashes and hitching.
    • Hiding HUD now also hides nametags
    • Oribit camera mode now includes zoom with scroll mouse
  • Patch 1.04


    Audio:

    • Created randomized crickets ambient cues for different biomes;
    • Implemented cricket cues in the procedural table, making them spawn at night on specific biomes and surfaces; adjusted their spawn radius, chance and respawn times
    • Improved hand placed river, lake and waterfall ambient sounds placement and attenuation
    • Added randomization to golden eagle idle sound
    • Increased player interact sound volume and attenuation
    • Turned up ambient music volume
    • Increased delay of main menu slider cue
    • Adjusted audio layers, volume, pitch and attenuation of stone building placement and delete cue
    • Turned up inner and outer radius of item placement attenuation
    • Increased volumes of slingshot impacts on different surfaces cues and adjusted bullet impacts attenuation
    • Decreased volumes of campfire ignite, loop and extinguish cues; adjusted volumes of flint and match ignite cues
    • Adjusted grid hover place sound and and increased creature footsteps class volumes

    VFX, Lighting and Assets

    • Outhouse is now craftable in the carpentry bench (Decorative only)
    • Changed chicken coop to give 1 egg every 120 seconds.
    • Adjusted bucket pour animation so had doesn't clip
    • Players now close their eyes when logged out and "sleeping"
    • Fixed grass masking system to fix grass going through items.

    Code:

    • Fixed items not being removed from inventory when placed
    • Fixed money duplication exploit.
    • Added mouse sensitivity loading to an additional location.
    • Oribit mode will no longer scroll through weapons.
    • Made horses update their position when not moving on clients to fix the issue where newly logged in clients don't see their horse.
    • Added "Auto Sort" button to inventory.
    • Added "Auto Stack" button to inventory.
    • Reprogrammed horses auto eat/drink from troughs to work more consistantly and allow horses to live longer.
    • Changed resource respawning from 24hrs to 12hrs.
    • Disabled overheating.
    • Changed flee to account for animals current rotation so they don't keep running back and forth.
    • Disabled pipe wrench radial temporarily until recipes are made for them.
    • Fixed animals who hear a gunshot but don't get hit from fleeing forever.
    • Fixed animals randomly getting a zero vector location to run to, which would make them change direction randomly.
    • Fixed donkey speeds.
    • Fixed skullgang members not spawning correctly.
    • Oribit Mode, Walk Mode and Auto Run now have an indicator at the bottom right.
    • Fixed unable to unequip when inventory is full.
    • Fixed being unable to place items after certain inventory actions.
    • Fixed wagon passangers disconnecting from wagon.
    • Fixed horse not eating from storage food slot sometimes.
  • Patch 1.05


    Audio:

    • Implemented different surfaces footsteps sounds with lower volume and attenuation for crouchinng, making it harder to be heard by other players
    • Added sound notifies to crouching movement animations
    • Turned down oil pump and table saw loop, on and off cues volumes, as well as reduced their attenuation radius
    • Adjusted sync of female walk footsteps sfx
    • Increased gun class volume, attenuation inner and outer radius
    • Adjusted gun convolution reverb layers individual volume
    • Turned up different sized tree fall cues volumes and attenuation outer radius
    • Designed randomized night birds proc cue
    • Implemented night bird cues procedurally spawning on different biomes at night time; adjusted their spawn radius, chance and respawn times
    • Removed volume ducking from music
    • Increased spear equip/de-equip sfx volume

    VFX, Lighting, Assets

    • Changed Dynamic light graphic setting name to Fire Light Shadows as a better description.
    • Reduced render distance of Fire/Dynamic lights
    • Fire light shadows will be set off by default
    • Finished wood interior doorway added
    • Building tools won't damage structures anymore
    • Setup PipeWrench recipies
    • Adjusted water generation and capacity values for water towers
    • Added Alcohol Bandages to Distillery crafting station
    • New Apple Icon
    • Disabled collision on beds so there won't be a chance to get stuck when respawning
    • Increased Bald Eagle spawning
    • Increased dynamite damage values
    • Fixed procedural SFX and VFX spawner
    • Fixed telescope not saving
    • Auctioneer now available from mailbox contracts.

    Code:

    • Fixed equipment slots not updating after auto sorting.
    • Fixed skull gang members adding up over time and not despawning.
    • Fixed chickens not staying by coop and their behavior tree costing a lot.
    • Fixed a mass of skeletal meshes of static items costing the server performance.
    • Made crafting tables save so that their queues and storage is reloaded on server restart.
    • Fixed crafting server/client calls sending a mass ammount of unnessisary data.
    • Fixed crafting window reseting randomly on open/close.
    • Fixed inability to place items from inventory that haven't been moved since login.
    • Made horses useable by Guild members.
    • Fixed cooking campfire and stoves cooking in groups and not individual peices.
    • Fixed cooking queue missing progress bar after reopening window.
    • Fixed crafting queue missing icons after reopening window.
    • Fixed Mail duplication bug.
    • Fixed taking all from horse inventory breaking horse shoes and saddles.
    • Made it so if horse shoes or saddles make it into your inventory they are never stuck.
    • Made server browser auto refresh that loads more and more servers over time.
    • Fixed server browser filters.
    • Added filter for servers with your character.
    • Added text search bar to server browser.
    • Fixed auto sort breaking equiped slot icons.
    • Fixed radial damage not damaging all items in range.
    • Fixed find trough not finding more than on trough for horses.
    • Added an auto unstuck for players.
    • Adjusted skull gang member ammo counts to match their weapons.
    • Optomized player movement.
    • Made AI in stay mode perform better on the server.
    • Moved a function call to attempt to fix a hard to replicated single player issue of not being able to spawn ingame.
    • Fixed infinite server loading when lost connection to host happens right at initial join.
    • Fixed uncommon client disconnect on moving items to storage
    • Fixed carry crate not being Interactable after being placed on top of foundations.
  • Patch 1.06

    Audio:

    • Turned down proc sfx spawn chance of crickets, night birds, wind howling, mountain wind cues, debris and tree ambiances
    • Turned up crouch footsteps volumes slightly
    • Balanced different biomes cricket cues' volumes and attenuation
    • Added randomized min/max value delay, as well as larger pitch randomization to gun reverb tails; adjusted their volumes individually
    • Adjusted animal footsteps volume
    • Implemented individual fade-ins for procedural howling, tree creaking and alpine wind cues so that they don't start suddenly; Decreased their spawn chance and volumes
    • Adjusted global reverb parameters: increased gain, gain HF and decay time; decreased early reflections and decay HFration
    • Increased delay of server list hover sound
    • Decreased attenuation and volume of specific animals' melee impact hit sfx

    VFX, Lighting, Assets

    • Fixed typo for Sleeping Bag
    • Increased health of Crazed Miners
    • Round table added to carpentry bench
    • Auctioneer can now be placed on floors
    • Added rope bundle (decoration) to fabric wheel
    • Added American flag to Fabric Wheel
    • Added Wall Clock to carpentry bench
    • Added Table to carpentry bench
    • Added Stool to Carpentry bench
    • Added Metal Bowl to Metal bench
    • Added Ceiling Lamp to metal bench
    • Added Wall Cabinet to carpentry bench
    • Added Cabinet and Cabinet_SmallWall storage containers to Carpentry Bench (with open animations)
    • Added Pan and 3 different Pots to Metal bench for decoration
    • Added Frying Pan and Metal Spoon to Metal bench and added Wooden Spoon to carpentry bench for more decorations
    • Added Bull Skull to tanning rack as placeable decoration
    • Fixed collision on several Log building kit pieces to make moving up and down staircases easier
    • Increased animation length for Tablesaw, Windmill and Oilpump
    • Train station contract added to Mailbox

    Code:

    • Made auction show stack size on listings
    • Fixed reverse logic in mine controller that stopped crazed miner spawning if more than two people were in the mine.
    • Made the purchase contract window go away if you close the mail window
    • Prevented attacking when clicking in escape menu or when radial is open
    • Prevented scrolling through weapons when radial is open
    • Placing down a bed or sleeping bag will auto set it to default as your spawn if its your first or only one remaining spawn location
    • Fixed async loading of certain UI sounds and Icons
    • Resource respawn rate changed to 6 hours
  • Patch 1.07


    Audio:

    • Increased amplitude for playing heat and cold sound triggers to 30 and 110 degrees respectively; Turned up cold loop sfx volume
    • Turned down sledgehammer flesh and stone/wood impact sfx
    • Attached tree creaking and leaves rustling proc ambient sfx to different trees in each biome; adjusted the night bird sfx to play only when there are 2 or more trees for alpine and prairie and 3 or more for desert biome
    • Split bird wing flap ambient cues to different biome; set them up to play when there are 2 trees or more
    • Turned down proc bird cues volumes
    • Turned down pitch and volume of all lake ambient loop cues
    • Turned ambient music class up
    • Fixed female character playing male vocal sound cue when thirsty
    • Adjusted grasshopper flying proc ambiance volume
    • Adjusted bullet ricochet concurrency setting

    VFX, Lighting, Assets

    • Increased fall damage
    • Decreased initial inventory weight limit by 30%
    • Reduced rail track pieces crafting cost by 50%
    • New Railhammer mesh
    • Increased sword damage
    • Lowered slingshot and arrow damage
    • Increased damage for pistols
    • Lamp posts and street lamps can be placed on floors now
    • Removed references that could potentially cause weird behavior with radial menu
    • Increased donkey spawn rate
    • Added another table to the carpentry bench

    Code:

    • Updated movement component to aliviate players getting stuck inside walls when running into them
    • Updated AI movement componet to prevent animals and bandits from going through fort walls and build peices
    • Modified aggro slightly for more realistic animal aggro
    • Made troughs save water data for server restarts
    • Set pathing to allow partial paths for movement, to improve animal follow behavior when fallowing a fast character
    • Large cliff rocks now generate navigation, this sould solve a lot of AI issues when they are on top of them. Example placing a guard on top of a rock.
    • Made sure you can dequeue the whole stack by cntrl clicking the x
    • Fixed wagon teleporting players underneath the center of the wagon
    • Fixed wagon not allowing the player to detatch the horse after a passanger has gotten on then off the wagon
    • Made mouse binding add themselves if they don't exist
    • Changed unload tile distance to be different from load as we start to ease client hitches
    • Added confirmation window to suicide command
    • Fixed dead bodies missing after dyeing on a horse
    • Made console variables load with main settings so gamma and grass density are loaded on start
    • Made livestock interactable (Sheep/Cows)
    • Made Shears work on sheep, Hold E with Shears Equipted
    • Made Cow able to be milked using radial
    • Made horses getting retied to a post on server reload more consistent and also made sure tamed hitched horses don't wander away on restart
    • Fixed mine, crazed miner spawn points


    Patch wurde bereits heute Vormittag aufgespielt auf dem Rentner-Server

  • Patch 1.08


    VFX, Lighting, Assets:


    • Added 32 more instances of mines.
    • Updated mines resources to respawn quicker.
    • Updated blackberries icon.
    • Fixed collision on safe doors so they won't effect the camera when opening or closing.
    • Adjusted placement extents for several props for more accurate detection of walls and other objects when placing.
    • Brick and Plank windows can now be opened.
    • Adjusted recipes for explosives.
    • Added base to oilpump so it won't float when placed on uneven terrain.
    • Lowered cost of train track pieces.
    • Changed grass removal areas on various items.

    Code:


    • Fixed mouse issue where FOVscale was saved as 0 and would make players unable to rotate their camera without deleting the input.ini.
    • Fixed ghost items in storages/inventory that aren't moveable or useable.
    • Made game launch to primary monitor by default.
    • Only the sledgehammer and explosives can be used to damage buildings.
    • Brick buildings and safes are only destroyable by explosives.
    • Safes now drop a loot bag with their contents on destruction.
    • Bounty Hunters will now spawn properly and track the player.
    • Fixed bounty hunter bear attack issue.
    • Ensured bounty hunters are not attempting to attack dead players.
    • Reduced player knockback when hit slightly.
    • Fixed crazed miner loot drops.
    • Horse no longer allows riders from different guilds.
    • Fixed crafting actors not saving again (They will reset during update).
    • Train tracks can now be built across water.
    • Solo train tracks can now be destroyed with both sledgehammer and radial menu.
    • Mine entrances can now be deleted.
    • Fixed cameras not saving.
    • Fixed explosive damage.
    • Fixed another mail duplication exploit.
    • Money now is lost on death but it lootable from player body.
    • Fixed melee damaging other players in original mode.
    • Fixed horse infinite stamina from horse shoes.

    Audio:


    • Added inventory, pick up and drop/destroy sfx to new items.
    • Adjusted gain, decay time, reflections delay and air absorptions gain HF of global reverb to replicate outdoors reverberation in more detail, blending the soundscape together more.
    • Implemented further randomization of spawn chance and time before respawn of crickets, day and night birds in different biomes to prevent them playing at the same time at certain points.
    • Turned down volume of larger animal footsteps cues(bison, bears, moose).
    • Removed delay from main menu hover cue.
    • Adjusted cold loop sound cue so that it's not perceived as wind clipping.
  • Patch 1.09


    Change Log:

    • Updated gold exchange to apply grass removal.
    • Updated gold exchange to use firelight system.
    • Updated grass removal for trainstation, train tracks, and both mine tiers.
    • Added lights to both mine tiers.
    • Light system updated to support changing temp of light color.
    • Fixed lights on trainstation.
    • Street lamps now use firelight system for shadow disabling.
    • Added sitting animations.
    • Small scatter rocks in the mountains and desert biomes no longer have collision.
    • Added new window glass material.

    Code:

    • Changed default bind for walk mode to k.
    • Modified horse movement to get blocked less often going up slopes.
    • Tripled ice spoil time.
    • Added enter chat binding option.
    • Fixed melee damage when mounted.
    • Fixed melee damaging currently mounted horse.
    • Made dead body and loot bag stay twice as long.
    • Added notification when your dead body is looted.
    • Made sure loot bag is spawned consistantly.
    • Updated inventory to allow players to set hotbar items by pressing the hotbar key while hovering an item.
    • Added delete hotkey functionality for inventory (del key).
    • Added activate/transfer hotkey for inventory (home key).
    • Added auto sort and auto stack to storage containers.
    • Changed where trading was canceled with storage containers. Should fix random items appearing in players inventories.
    • Fixed horse death teleport bug on player character.
    • Fixed another mail item duplication issue.

    Audio:

    • Implemented additional random procedural ambiances.
    • Updated build data table with correct building placement audio.
    • Fixed implementation of Bigfoot footsteps on different surfaces.
    • Increased shells impacts volume and decreased their attenuation outer radius.
    • Adjusted large and medium dynamite's tinnitus layer volume, attenuation and delay values.
    • Increased footsteps and emotes classes volume.
    • Adjusted stone and wood resources pickup and place sfx.
  • Patch 1.1.0


    VFX & Assets:

    • Made most items placeable on both grounds and foundations.
    • Fixed alignment of triangle log foundations.
    • Adjusted regular axe animation speed.
    • Updating all glass windows and various glass assets with the new Glass Material.
    • Mines now use the firelight system.
    • Added ceiling and roof 45's to log building kit (to match up with the foundation 45).
    • Added triangle sloped and sloped half roofs, added 45 Triangle foundation, ceiling and roof to Brick Kit.
    • Added triangle sloped and sloped half roofs, added 45 Triangle foundation, ceiling and roof to Finished Wood Kit.
    • Fixed some Brick roof LOD issues.
    • Added Triangle roof to Finished wood building kit.
    • Added triangle 45 foundation, roof and ceiling as well as sloped triangle roofs to Plank building kit.
    • Adjusted bandages and added a cooldown between uses.
    • Fixed trees so loot (wood) is distributed with each hit rather than mostly on first hit.
    • Added more fishing variety.

    Code:

    • Ensuring characters are moved to the stable when killed (fixes invisible blocking bodies on client).
    • MineShafts can now be destroyed using both radial and sledgehammer.
    • Train Station can now be destroyed. Tracks with no train station reference can now be destroyed as well. Station cannot be destroyed after an engine has been purchased. All build objects can be destroyed from further now (now takes object extent into account instead of flat 100 unit range)
    • Fixed item duping between saves and reloads of server for both wagons and horses.
    • Made horses stats (hunger and thirst) not kill horses if the owner is not in sight or offline. Horses will die if the owner is not seen for 3 realtime days.
    • Made servers load faster into server browser and load more of them.
    • Added the ability to move beds, gun cabinates.
    • Moved Mailbox default UI location.
    • Added weapon stats to crafting menu.
    • Ability to delete train station that doesn't have an associated train engine.
  • Patch 1.1.1


    VFX & Assets:

    • Added a blocking volume under the floor on the mines to prevent characters potentially falling through the floor of the mines.
    • Fixed some holes and seams in the map.
    • Updated snow particle and materials.
    • Adjusted Brick staircase collision.
    • Added Black Crappie to fishing.
    • Added Sunfish to fishing.
    • Added barbershop contract building that allows players to change appearance.

    Code:

    • Fixed M and N keys affecting hunger and thirst.
    • Fixed non socially connected players accessing radial menu on storage containers/banks.
    • Fixed crafting cues getting cleared.
    • Fixed throw able actors not colliding with build pieces.
    • Fixed ammo count/reload issues.
    • Fixed hot bar being transferred when taking items from others.
    • Train station is now only accessible by connected players.
    • Server Browser now adds favorites to the top of the list first.
    • Server Browser has a favorites only filter.
    • Servers are added to favorites automatically when a character is created on them or on re-join of a server where the player has a character.
    • Fixed tracks not conforming to the ground when going downhill.
    • Fixed cooking dupe exploit.
    • Set Scale on donkey after attachment and detachment for mine shafts.
    • Ensure guards can attack from close up.
    • Fixed wire fences.
    • Fixed Guards to work properly after server reload.
    • Fixed crash if damage causer is not valid.
    • Fix corpses hopping onto ceilings.
    • Prevented players from blowing up buildings in non PVP/RP servers.
    • Prevented players from building close to non guild members.
    • Change morality minimum to -20 before players are added to the bounty board.
    • Fixed landmine damage.
    • Fixed animal aggro rates being affected by server frame rate.
    • Fixed defensive animals in the distance switching between defense and wander.

    Localization:

    • Added French
    • Added Polish
    • Added Portuguese
    • Added Russian
    • Added Spanish
  • Patch 1.1.2


    • Fixed harvesting/gathering bug
    • Made train speed animation smoother.
    • Added depart and stop radial to train.
    • Fixed infinite money exploit.
    • Made it so that the barber shop radial can be accessed from outside the shop.
    • Fixed train engine with carts not appearing in correct location when reentering the area where it's supposed to be located.
    • Fixed train station not appearing when the train engine was too far away from it.
    • Dynamite damage/range adjusted. One large dynamite can destroy a brick wall or two medium, 4 small ones.
    • Optimization: Fixed movement delay after closing a window (Crafting/storage)
    • Optimization: No longer generate attachment points for buildings that clients are not allowed to build on.
    • Optimization: Fixed client freezing when tiles were loading near buildings.
    • Server Optimization: Fixed horses on follow with nobody to follow or on stay lowering server frame rate.

    VFX & Assets:

    • Added lights to the bank.
    • Fixed phys materials for bank, train tracks and barbershop to fix the vfx/sfx.
    • Updated barbershop to have custom foliage mask to stop the grass being deleted so far around.
    • Disabled lens flares from post processing.
    • Fixed some LOD issues with Forges and Brick Fireplace.
    • Fixed Brick Pillar placement.
    • Adjusted fence size.
    • Fixed grid placement for Gate and made fence/gate follow terrain.
    • Fixed fence grids not generating sometimes.
    • Improved collision on saddle crafting station.
    • Added sherif station.
    • Fixed collision on bank steps.
    • Added inverted sloped triangle roof pieces to all building kits.
    • Added short rail to each building kit (half the width of a normal railing, to fit in stairwell).
    • Fixed build config for Tablesaw so it can be placed closer to walls.

    Code:

    • Fixed item re-equip on rejoining servers (Clothing on rejoin).
    • Fixed items unequiping on autosort.
    • Made bandit groups share targets so the group will attack when one member is attacked.
    • Ensure animals don't remain aggroed after their target is dead.
    • Fixed hotbar items being removed on log out.
    • Added take all item for finishing traps.
    • Fixed street lamps disappearing.
    • Fixed saving issue with pig pen.
    • Fixed fence gates not working.
    • Signs now save between server restarts and save their text.
    • Fixed mine exit issue when player clicks twice quickly and is teleported to world 0,0,0.
    • Fixed issue where nothing is equiping.
    • Added deputy character.
    • Made barber shop only execute end code when the menu is visible.
    • Fixed item disappearing when a specific set of parameters are passed in.
    • Made it so RP servers can place buildings near each other.
    • Fixed refined wood interior doorways not loading on server restart. (Will only work for newly created ones after the patch)
    • Fixed radial access to doors for destroying them.
    • Took out infinite call stack loop from LoadFirstPersonSetting.
    • Players are now able to destroy any train track that they own.
    • Added departure time for train at station.
    • Added collision for train.
    • Fixed barber shop radial providing access to wrong functionality.
    • Fixed some potentially client disconnection issues.
    • Fixed radial access to objects that dont implement the world build actor interface.
    • Fixed doors not destroyable with radial after being placed and server not being restarted.
    • Make sure we never depenetrate downwards as that sends the player through the floor.
    • If the player is somehow stuck in the floor we now teleport them up to stand on it.
    • If the loading screen is ready to be removed but the player is still in falling mode use find ground function to put them on the ground and prevent an infinite loading screen.
    • Raise default render thread wait time to prevent crash on large hitches until we are able to fix the hitching during loading in general, which is being worked on.
    • Added FOV Slider.
    • Fixed fence gates not being destroyable.
    • Fixed sheep shearing.
    • When trying to create items during a load or when recieving information from the server, if the item class is not in memory load it instead of ignoring, this will prevent items from going missing from inventories/storages when people look at them and don't have that item loaded.
    • Shears will no longer cause damage.
    • Made is so you can't hurt other peoples horses/livestock in PVE mode unless you are in the same guild.
    • Fixed issue where equipment is in hand but not visible or is unequiped but still visible in hand.
    • Made it so you can drink from the well by just pressing E without having to use the radial menu.
    • Also you can no longer drink from a empty well and the amount in the well will affect how much thirst gets restored.
    • Changed negative morality to be considered an outlaw to -100 from -20.
    • Deputy logic implemented, They attack immoral players and also attack non- socially connected players threatening property.
    • Fixed launching from steam browser and joining a password protected server.
    • Fixed steam server browser not showing password protected servers as passworded.
    • Tamed animals such as horses will be set to stay on restart of the server.
    • Fixed languages not working.
    • Fixed bell only being able to be rung once.

    Audio:

    • Decreased delay value of slingshot, throwing knife and tomahawk ranged impact sfx on different surfaces
    • Adjusted spawn chance, time before respawn and spawn radius values of procedural sounds in proc sfx table
    • Removed player hit impact sound
    • Adjusted build sfx in build data list
    • Implemented inventory sounds for new game items
    • Increased max count of bullet ricochet sound cue concurrency
    • Decreased horse reins and kick sfx volumes
    • Updated snow footsteps cues
    • Turned up and balanced overall game volume
  • Hotfix zu Patch 1.1.2


    • Dynamite reduced by a power of 4.
    • Dynamite cost increased by 2.
    • Fixed build grid generation for guild members.
    • Seperate tracks can now combine when snapped together.
    • Fixed back button being offscreen on the graphics menu.
    • Fixed zoom on weapons.
    • Wall clock can now be destroyed.
    • Increased the health of bounty hunters, guards and deputies.

  • Patch 1.1.3


    • Bandits and Miners no longer drop dynamite.
    • New server type added ORR (Online Raid Requirement) where build items are not destructible for offline players.
    • Fixed setting spawn sometimes reverting to a previous set spawn location.

    Code:


    • Fixed AI aggro flipping states.
    • Fixed possible deletion of wrong object on admin "DestroyTarget" and reduced length of trace to 8 meters.
    • Trade window now properly displays durability info on items when they're within the trade storage.
    • value of animal thirst.
    • Donkey should now reattach to mineshaft on level load.
    • Made item update correctly if stack is 0 or less.
    • Set item class of the stack collection to null when stack is equal or less than 0 in order to fix ghost items in crafting windows.
    • Made train tracks able to be built as a loop.
    • Fixed equipment item map losing reference to items when sorted. This fixes ammo issues caused by equipping then sorting items.
    • Sheriff spawning re-work, should alleviate issues with them deputies spawning on other buildings and stuff.
    • Fixed deputies so they don't attack negative morality players who are socially connected to the player that owns the station.
    • Added Hotel that allows players to have a globally accessible respawn location in their town.
    • Fixed Stats UI not being hooked to the stats backend sometimes on server join.

    Audio:

    • Designed and implemented new player snow footsteps
    • Decreased delay value of shells impact sfx on different surfaces
    • Designed and implemented new blacksmith hammer impact sounds
    • Adjusted volume and attenuation of desert sidewinder, prairie king snake and western diamondback movement sfx
    • Increased volume of first person sights in/out, as well as bow, pistol, rifle and shotgun FP movement details
    • Increased animals' startled sfx attenuation radius and decreased fish movement sfx attenuation
    • Turned down emotes class volume
  • Patch 1.1.4


    VFX & Assets:

    • Updated various shops and buildings to new custom foliage removal and new lighting system.
    • Made stool that you can sit on, craftable at the Carpentry Bench.
    • Added blacksmith building.
    • Updated collision on several rock/cliff models.
    • Fixed collision for grinder.
    • Adjusted saddle crafting recipes.

    Code:

    • Ice fuel will no longer be sorted into the storage on auto-sort.
    • Fixed duplication bug on the auction house.
    • Made chat not send message on out of focus, only on pressing enter.
    • New feature, salvaging which breaks down craftable metal items to a portion of their original recipe. This is currently used by the forge in the blacksmith building.
    • New feature, blacksmith vendor that sells items to players.
    • Prevent getting stuck on a chair when sitting.
    • Fixed barn animals not loading their tamed state and running away from owner.
    • Fixed item cost in vendor windows not displaying the correct ammount.
    • Fixed race condition in crafting actor saving code.
    • Made sure a bunch of different item classes updated their final possition immediately on clients after being moved by a player.
    • Made the ORR server mode online list more accurate, to prevent possible looting.
    • Take all button now also takes money from player loot.
    • Fixed fences not reloading from save because the class wasn't immediately there always.
    • Fixed fences to be destroyable by sledgehammer.
    • Removed radial menus from livestock, players can interact with the correct tools and retrieve the resources. (Milk and Wool)
    • Fixed livestock regeneration after server reload.

    Optimization:

    • Fixed issue where barn animals were increasing overtime with no cap.
    • Fixed barn animals doubling in count on every restart.
    • Removed some VFX calculations that were being run on the server.
    • Stopped trains from causing a navigation update on every move.

    Audio:

    • Designed new item inventory placement sfx and implemented them; adjusted their sound cue's pitch and volume settings.
    • Updated stone building placement cue with new high pitched brick layer sound.
    • Created new sounds for small item pickup, implemented and adjusted sound cue volume and pitch.
    • Updated buildings with correct building placement sfx.
    • Implemented inventory sounds for new buildings - pickup, place, drop, destroy and stacking sfx.
    • Created sound layers for movement with melee weapon equipped.
    • Adjusted length of swimming and sprint swimming sfx in all directions to make sure they crossfade better.
    • Improved procedural debris and ambient sfx spawn values.
    • Adjusted volumes of ambient, wind and rain sound classes.
  • Patch 1.1.5

    • Fixed blacksmith interaction texts, fixed blacksmith disappearing sometimes.
    • Made Blacksmith character invulnerable.
    • Fixed Bank move. Made sure Bank is not colliding when moving.
    • Added stable where horses/donkeys can be purchased as well as other horse accessories.
    • Modified morality change to reflect damage dealt instead of flat 100 per hit.
    • Modified Steps to block stairway to heaven.
    • Limited step stack height to 5 stacks.
    • Extended build proximity checks up and down to block ability to build over other bases.
    • Chimneys can no longer be increased in height while players or AI are on top of them.
    • Adjusted horse fall damage.
    • Fixed issue with finished crafting items not being saved.
    • Fixed horse rubberbanding while riding.
    • Reimplemented protection against phasing through walls when they aren't loaded on client side yet.
    • Added walk mode to horses.
    • Triangle ceilings now need support to build past 2.
    • Fixed saddle not equipping on the horse if you have another horse highlighted.
    • Fixed highlighting a horse leading to incorrect information in the horse inventory widget.
    • Fixed brick triangle 45deg foundations/ceilings so they only take explosive damage.
    • Pillars can be placed under triangle ceilings and triangle deg45 ceilings now.
    • Fixed doors and other placeables being destroyable even when player is offline in ORR servers.
    • Fixed other brick building pieces that weren't set to explosive damage only.
    • Fixed blacksmith forge disconnecting or duplicating on server restart.
    • Added the ability to give water to livestock through radial menu.
    • Change animal houses to keep track of the death of their spawned animals to allow additional respawning.
    • Added new way of fixing stuck players, they will no longer move upwards.
    • Fixed players clipping into things they shouldn't to begin with.
    • Fixed horses stat based death prevention when servers are restarted.

    VFX & Assets:

    • Added inverted triangle walls to all building kits.
    • Fixed attaching walls to sloped triangle roofs so they can attach and align properly (triangle half walls can now be attached as well).
    • Changed cow water consumption rate.
    • Fixed floating rock on x09 y16.
    • Fixed rain/snow particles rendering inside buildings.
    • Fixed Brick triangle ceiling alignment.
    • Fixed first person bricklaying tools leveler orientation and position.
    • Made adjustments to horse jump animations.
    • Set Bricklaying Tools to two handed weapon.

    Optimization:

    • Stopped the skeletal updates of a lot of meshes on the server.
    • Removed some character movement sweeps that were not necessary.

    Audio:

    • Adjusted blacksmith hammer hit sound.
  • Patch 1.1.6


    Code:

    • Added Gunstore.
    • Fixed hotel to deduct money properly when a bed is purchased.
    • Fixed item duplication bug when moving a 0 stack.
    • Prevent less than zero split.
    • Fixed livestock to look for food even if thirsty.
    • Livestock will now search for food and water even if left in animal houses.
    • Fixed the bug that allowed players to build anything on water.
    • Fixed the migration of chickens between coops in the world regardless of distance.
    • Fixed dupe bug for resources in the blacksmith furnace.
    • Updated fort gate configuration to use a proper Z extent fixing placement difficulty.
    • Fixed crafting stations so that food spoils in their inventory properly to prevent exploiting them as storages.
    • Lowered ice melting rate.
    • Added radial option to delete train engines if the associated train station was already deleted.
    • Fixed the blacksmith forge ending up disconnected from the blacksmith building if the forge was replicated to the client before the building itself.
    • Prevent horses from entering navwalking which was making them fall through foundations or rocks if there was navigation underneath.
    • Changed the collision profiles on prefabs so horses collide with them properly.
    • Horses will no longer fall through build items when the server restarts due to spawn order.
    • Fixed vendor UI to support many items with a scroll box for weapon variations.

    VFX & Assets:

    • Fixed Map bugs (river alignment, cracks, rough terrain) on tiles 9,16 15,14 15,15 15,16 15,17 16,14 16,16 16,17 17,14 17,15.
    • Fixing landscape holes and material issues on tiles 9,20 9,21 10,20 10,21 11,20 11,21.
    • Added 4 wall hanging signs crafted in the carpentry bench.
    • Added 4 new colors to horse patterns available at stable.
    • Added silver to Gold Exchange Vendor.
    • Added attachment point to the end of the 45 degree foundations and ceilings so short railings can be placed.
    • Adjusted placement extents for safes to help with damage/support detection.
    • Added tons of weapon variations.
    • Changed bandit loot to drop worn version of weapons.

    Audio:

    • Adjusted blacksmith hammer hit sound volume and attenuation.
  • Patch 1.1.7


    Code:

    • Added gallows decoration item, craftable from player inventory.
    • Fixed train tracks going into the ground when there is water nearby underneath the landscape.
    • Added valid checks to some UI functions to improve client performance on certain windows.
    • Clamped enemy item distance check to make it easier to place down the larger buildings.
    • Fixed server crash when saving invalid crafting queue items.
    • Increased gunshop vendor inventory size that was hiding a couple options at the bottom of the list.
    • Fixed blacksmith furnace not showing progress on breaking down the newer guns.
    • Fixed train track not recognizing connected tracks sometimes due to rotation.
    • Town Signs can now be deleted.
    • Windowed build parts no longer block traces, allowing players to sight out windows without seeing ownership information and not blocking iron sights/firing.
    • Fixed last fuel item staying in fuel slot while burning that would then later change the visual of a different item when dropped on top of it.
    • Made tool tip more opaque and shifted missing resource red text color. Hoping this helps overall readability and those who are colorblind.
    • Fixed server error spam caused by sounds trying to spawn on the server.
    • Added valid checks to AI spawn point and fish spawning volumes to remove errors from log.
    • Fixed reload issue where server did not have the ammo class loaded intermitently.
    • Updated horse follow distance to help prevent people losing horses that are following them.
    • Added extra perception removal check when perceived enemy is dead.
      Chat messages from blocked players no longer show in the chat window.

    VFX & Assets:

    • Updated Remington worn textures.
    • Fixed animation issue with SAA Buntline pistol.
    • Added 4 more color variations to horses available in the stable.
    • Increased defualt health for all prefab buildings (saved buildings may have old health values saved if damaged).