@everyone D is now on the launcher and gitlab for Testung. Changes as follows.
- Titanium frames removed.
- 47-ish titanium blocks added. This is basically every steel block shape I could find. Added to laborer mastery instead of the frames.
- Steel now upgrades to stainless steel. Stainless steel upgrades to titanium.
- Titanium downgrades to stainless steel. Stainless steel downgrades to concrete like A16.
- Items now have T7 and T8 effects.
- Armor Use removed because it was broken.
- Laser weapons finally added.
- Scifi Forge and Scifi Bench now have recipes.
- Uranium and Plutionium added. Both spawn in the radiated biome, and small amounts spawn underground in the wasteland.
- Research notes added and should drop from scientists, the new desks and the new lockers. Needs checking.
- Items should now have item icons.
- Muscle car added. It is mecanic mastery only, faster than the motorcycle and has the most storage.
- DFalls-Medium biomes fixed to get rid of the color warnings.
- Lower 7 day horde gamestages tweaked to see if it helps with hordes not turning up.
- Traders can now die. They still respawn.
- Arrows and bolts can now cause bleed out like they did in A16.
- Animals and animal husbandry added.
- Melee bandits and melee survivors added. AI is a little iffy.
- Sphereii's Localization Patch added to assist with modlet integration.
- Dire wolves are black again.
- Some A16 zombie textures re-added so they don't all have black hair.
- Infection will now kill you if left untreated.
Google Drive Link for folks who don't want to deal with the launcher/GitLab: https://drive.google.com/open?…OiFcRu44bzBxldE6_lGyj8Rd1
Please see the FAQ channel to learn about the animals, what they need to eat/drink/be healthy/etc.
If you see a fire or lightning effect on any animal, that is BAD. It's a debug effect to let you know the animal is sick. This will not be making it into the final build. You will have to check on your animals manually.