We’ve just released Alpha 17.3 B18 Stable

  • We’ve just released Alpha 17.3 B18 Stable

    For A17.3 we have set focus on bug fixes and RWG.

    We have fixed the issue which caused chunks to be reset to their original state, often affecting players’ bases.

    To report bugs please go here: Alpha 17.3 B18 Bug Reporting Thread

    RWG

    • For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
    • This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.

    Added

    • gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
    • God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
    • Giveselfxp should not be modified by XP multiplier (added help command)
    • Explosions wake sleepers even if no damage

    Changed

    • Quests now will try to find closer POIs.
    • One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
    • Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
    • Stars to track east to west and is slower
    • Zombies don’t trigger infection right now
    • Wearable items no longer able to be activated when on toolbelt
    • Increased breath hold duration of Olympic Swimmer
    • Rebalanced stealth noise levels
    • Clarified the description of several stealth perks
    • Explosions on zombies to just damage closest collider like animals
    • Sledgehammer is paying out 25% harvest amount

    Fixed

    • Some fences upgrade to full sized blocks
    • Stag and Doe often stand after death
    • Mac rendering very bright and washed out
    • Burnt zombie sound radius is too large
    • World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
    • Harvest amount is paid out 2x
    • Rocket launcher explosions are no longer doing the damage listed in xml
    • Forges are never really off and waste fuel
    • Easy camera clipping exploit in A17 with e.g. ramps
    • Pistol silencer blocking iron sights
    • Jacket (white one) when worn will render upper torso transparent
    • Removed Christmas items from loot table
    • Small typo in rwgmixer.xml prop instead of prob
    • Smelt in system of forge carries over time to dragged over items
    • 3rd person anim delay when throwing molotov
    • XP pop out value is not updated on second block when upgrading blocks.
    • Mining helmet will not turn on if equipped from the tool belt
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Mats in crafting queue are lost on re-log
    • Holding shift key does decreases speed on ladder and in godmode
    • Night vision goggles no longer working
    • Mining helmet light doesn’t show for second players
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
    • Game crash while in 4×4 inventory makes vehicle unusable
    • Zombies can walk between pillars size 50 and defeat players traps
    • Client Molotov doesn’t hurt other client
    • Crafting timer doesn’t advance properly when the chunk is unloaded
    • Double swing with melee weapons
    • Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
    • Clients see bow hold animation of other clients holding a club
    • Crafting items finish nearly instantly after another the item in the first slot is cancelled
    • Smelt in system of forge carries over time to dragged over items.
    • XP gained shown when level up is reached is limited to amount required to level up.
    • Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
    • WRN Biome image contains unknown biome color
    • POIs in RWG not checking against biome for spawning
    • Charismatic nature perk doesn’t buff other players as described
    • Buff stacking for buffs procced by other players was not working over network
    • Hatches don’t always open on the first try
    • RWG replication POI spawns
    • Large stacks of material vanish when used in workstations
    • Dynamite will not explode in player’s hand
    • Bloodmoon stinger does not react to Bloodmoon range pref
    • Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
    • Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
    • Fixed LiteNetLib randomly disconnecting all players
    • The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
    • Cloth and wood are not fully defined as block repair materials
    • Retracting stock mod has no effect
    • Drugs do not display their water cost
    • Wrong description on the spiked knuckles schematic
    • Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
    • Cigar bartering buff % is now only showing a zero
    • Pipe bombs are very weak against sleeper zombies
    • Illness indicator buff sticks around for too long
    • AI sometimes jumping for .5m heights by padding the step height
    • The noise reduction of perkFromTheShadows only works at night
    • Explosion damage decreasing per collider, so was mostly zero
    • Silencer doesn’t have much of an effect

    Known Issues

    • Tool damage localization is different than actual value
    • Trader Jen has a deep voice
    • Shotgun driver loses sound on 4×4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Client molotovs thrown down from an edge not working as good as Host
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/…n-Mac&p=914106#post914106
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • Some Linux users experience problems
    • Showbounds for landclaims shows a box instead of it actual infinite size for y
    • When kicked while in vehicle interaction window, vehicle may become unresponsive
    • If you are suffering from low FPS,please type “gfx pp enable 0” in console, to get a possible performance gain
    • Memory may not clear properly after leaving the server, please restart the game, if you run into this issue
    • cabin_11 not showing up in RWG
    • Weapons require unzooming before switching slots

    Quelle: https://7daystodie.com/news/