Posts by ]CSG[ M4nStop

    Und interesse ist mit sicherheit genügend da


    Schon alleine die Highend-Rentner-Elite ist bestimmt dabei . ( Napf Megafamily ) Wutti / oidaMo / SOP / Haariboo / Parci / Knipser / Ricky / M4nStop etc.


    :D:D:D

    Wie siehts eigendlich aus mit der Neuen Map von 419 km2  Weferlingen bis Helmstedt aus dem Neuen DLC der heute kommt ?!


    Kannn man das nicht mit der Map was machen mit Setups wie bei Napf und allem drum und dran ,

    wäre echt mal was anderes weil die neue Karte ja noch niemand kennt anstelle von Kapaulio !?

    Arma 3 Creator DLC: Global Mobilization - Cold War Germany

    ÜBER DIESES PRODUKT

    Es ist an der Zeit, dass dich Arma 3 zurück in den Kalten Krieg schickt!

    Global Mobilization ermöglicht es mit seiner grundlegenden Neugestaltung des Spiels, das Gefecht zwischen den beiden deutschen Staaten zu erleben. Stelle dich der Herausforderung eines mechanisierten Krieges im Deutschland der 1980er Jahre: Der Feind ist zu allem entschlossen, zahlenmäßig überlegen und direkt vor der Haustür. Schlage dich durch die Geschehnisse als Wehrdienstler, oder durchstoße endlich die innerdeutsche Grenze, um somit den Feind zum Handeln zu zwingen. Neben den beiden deutschen Armeen steht ein kleineres Kontingent des dänischen Heeres zur Verfügung.

    Jetzt stellt sich nur noch eine Frage: Auf welcher Seite der Mauer wirst du stehen?

    Schlüsselfeatures von Global Mobilization: Cold War Germany

    Weferlingen

    Weferlingen liegt zwischen Wolfsburg im Norden und Helmstedt im Süden direkt an der innerdeutschen Grenze. Mit 419 km² Landfläche ist es das bisher größte Terrain in der Arma Reihe, und ist zudem eine Nachbildung des Gebiets, wie es im Jahre 1983 war. Dazu werden ausschließlich neue Modelle genutzt, um sich von den bisherigen Karten in Arma 3 deutlich nach Nordeuropa abzusetzen. Erkunde fast 50 Siedlungen in Ost und West, bereite Angriffe aus den verstreuten Wäldern vor und nutze die großen Felder als idealen Boden für Gefechte der Panzertruppen beider Seiten. In allen Fällen ein in dieser Tiefe bisher nie dagewesenes Erlebnis in Arma 3.

    Unübersehbar ist die innerdeutsche Grenze. Dieser legendäre Eiserne Vorhang wurde so detailliert wie möglich in Arma 3 nachempfunden, und trennt daher die Spielwelt genauso gnadenlos wie er es in der Realität tat. Originales Kartenmaterial sowie das Wissen von Zeitzeugen als Grundlage sorgen hier für ernstzunehmende Authentizität. Arma 3 verwandelt sich in ein digitales Grenzmuseum.

    Als Bonus ist das Weferlingen-Gelände in einer verschneiten Winterversion auswählbar.

    42 Neue Fahrzeuge und Fahrzeugversionen

    Die Bundeswehr steht der Nationalen Volksarmee mit folgendem Gerät auf dem Feld gegenüber:

    Bundeswehr


    • Kampfpanzer 1A1 und 1A3
    • M113 als MTW und Führungsfahrzeug
    • Transportpanzer 1 als Jäger-, Pionier- und Führungsversion
    • FlaK-Panzer 1A1
    • Bergepanzer 2A0
    • LKW 0.5 t als Transporter und Panzerabwehrfahrzeug
    • LKW 2 t als Transporter, San- und Nachschubfahrzeug
    • LKW 5 t als Transporter und Nachschubfahrzeug
    • LKW 10 t als Transporter
    • K125 Krad

    Nationale Volksarmee


    • T-55A Kampfpanzer
    • BMP-1 SP2 Schützenpanzer
    • SPW-60 Schützenpanzerwagen als Transporter und Führungsfahrzeug
    • SPW-40P2 als Aufklärungs- und Führungsfahrzeug
    • ZSU-23-4V1 FlaK-Panzer
    • LKW gel. 5 als Transporter, Sattelschlepper und Sanfahrzeug
    • LKW gel. 5 Mp als Nachschub- und Unterstützungsfahrzeuge

    Zivile Fahrzeuge


    • P601, ein bekanntes Fahrzeug aus der DDR. (Zusätzlich: Volkspolizei)
    • Typ 1200, ein bekanntes Fahrzeug aus der BRD. (Zusätzlich: Streifenwagen)
    • Fahrrad

    21 Neue Handwaffen

    Zeitlose Klassiker stehen der Infanterie zur Verfügung.

    Bundeswehr


    • G3 Sturmgewehr
    • MG3 Maschinengewehr
    • MP2A1 Maschinenpistole
    • PzF44 Leichte Panzerfaust
    • PzF84 Schwere Panzerfaust
    • Leichte Panzerabwehrlenkrakete (Deutsch-Französisch)
    • Pistole P1
    • P2A1 Signalpistole

    Nationale Volksarmee


    • KM-72 (AK-47 aus DDR-Fertigung) Sturmgewehr
    • AK-74 Sturmgewehr
    • RPK Leichtes Maschinengewehr
    • RPK-74 Leichtes Maschinengewehr
    • PKM Schweres Maschinengewehr
    • RPG-7 Reaktive Panzerbüchse
    • Fagot PALR
    • Pistole M
    • LP-1 Leuchtpistole

    Zusätzlich dazu passende Optiken, Doppelfernrohr und Marschkompass beider Armeen.

    Weitere Ausrüstung

    Global Mobilization: Cold War Germany stellt detailgetreue Infanterie bereit:

    Westdeutschland


    • Sommer-, Herbst- und Winter-Feldanzüge
    • Panzerkombi
    • Feldanzug des Bundesgrenzschutzes
    • Polizeiuniformen
    • Briefträger und Feuerwehranzüge

    DDR


    • Sommer- und Winter-Versionen des Felddienstanzuges der NVA
    • Uniform der Panzertruppe der NVA
    • Dienstanzug NVA Offiziere
    • Dienstanzug Volkspolizei

    Dänemark


    • Kampfanzug in Sommer- und Winterausführung

    Dazu unmengen an passenden Helmen, Mützen, Koppeln, Westen und Taschen.

    Zusätzlich acht neue Stimmen für deutsche Funksprüche im Gefecht.







    Die Napf Family bittet um ein paar tips


    Wir kriegen hier noch nen Koller und ne Augenstörung


    BIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEE

    CUP WEAPONS

    Version 1.12.0 (03|Apr|2019)


    ADDED:

    * CUP_Weapons_AK - Added AK, AKM, AKMS, AK-74, AK-74S, Type-56-2 variants without dovetail mount

    * CUP_Weapons_AK - Added AKMS, AK-74S variants with GP-25

    * CUP_Weapons_AK - Added AKS-74U, RPK-74M "railed" versions

    * CUP_Weapons_AK - Added Saiga MK03 w. wooden handguard and foldable skeletonized stock

    * CUP_Weapons_AK - Added: Some AK Variants with Holo sight.

    * CUP_Weapons_Ammunition - Added proxy and world model magazine for the following magazines : 7rnd Colt M1911, 12rnd PMM-12, 8rnd PM, 10rnd VSS, 20rnd AS Val, 30rnd SR-3M, 5rnd KSVK, 20rnd M110, 15rnd M9, 10rnd SA-61, 20rnd SA-61, 50rnd SA-61, 10rnd SVD.

    * CUP_Weapons_Ammunition - Added 10Rnd Saiga-9 magazine, 30Rnd Vityaz magazine classes (9x19 Para and 9x19 +P)

    * CUP_Weapons_Ammunition - Added 9x19 +P (7N21) ammo class

    * CUP_Weapons_Ammunition - Added EMAG in OD and Tan colors

    * CUP_Weapons_Ammunition - Added G36 30Rnd and 100Rnd magazine in Wood camo

    * CUP_Weapons_Ammunition - Added HK417 magazine proxy (semi-transparent, wood & desert camo)

    * CUP_Weapons_Ammunition - Added PMAG in OD and Tan colors

    * CUP_Weapons_Ammunition - Added tracer rounds (red, green, yellow) for 7.62x39mm steel, orange and black bakelite mags

    * CUP_Weapons_Ammunition - Added Vityaz magazine model

    * CUP_Weapons_Ammunition,East_Attachments,VSS,WeaponsCore - Added AS Val with variants

    * CUP_Weapons_Bizon - Added PP-19-01 Vityaz and PP-19-01 Vityaz-SN with grips/rails variants, added Saiga-9 semi-auto carbine

    * CUP_Weapons_Bizon - Replaced PP19 Bizon data (Credits: Stoy79, Kali)

    * CUP_Weapons_Colt1911 - Replaced Colt M1911 data (credits: RedPhoenix)

    * CUP_Weapons_East_Attachments - Added EKP-8-02 reflex sight (Credits: Stoy 79)

    * CUP_Weapons_East_Attachments - Added flash hiders in black, OD and tan colors for 5.45x39 and 7.62x39 muzzles

    * CUP_Weapons_East_Attachments - Added Goshawk TWS RIS version

    * CUP_Weapons_East_Attachments - Replaced PSO-1 and PSO-3 models (Credits: Stoy 79)

    * CUP_Weapons_East_Attachments - Added PSO's without eyepieces

    * CUP_Weapons_East_Attachments - Added PSO-1-1 (with variants)

    * CUP_Weapons_East_Attachments,PK - Replaced 1P78 data (credits: Sam61, Mr.Rifleman)

    * CUP_Weapons_East_Attachments,RPG7 - Replaced NSPU model (Credits: Stoy 79)

    * CUP_Weapons_East_Attachments,SVD - Added KZRZP silencer (Credits: Stoy 79)

    * CUP_Weapons_G36 - Added G36 RIS, G36 AG36 RIS

    * CUP_Weapons_G36 - Added G36C w. grip, G36C w. dual optics carryhandle

    * CUP_Weapons_G36 - Added G36K w. grip, G36K RIS, G36K AG36, G36K AG36 RIS

    * CUP_Weapons_G36 - Added new Wood camo for G36 rifles

    * CUP_Weapons_G36 - Added Wood and Desert camo for G36 silencer and bipods

    * CUP_Weapons_HK416 - Added HK416 CQC AG36, M27 w. grip, M27 AG36, HK417 CQC AG36

    * CUP_Weapons_HK416 - Added wood and desert camo variants for HK417, HK417 CQC, HK417 CQC AG36

    * CUP_Weapons_M136 - Replaced M136 data (credits: BlackPixxel)

    * CUP_Weapons_M16 - Added Colt Model 727

    * CUP_Weapons_M16 - Added M16A1

    * CUP_Weapons_M16 - Added M4A1 M203 (Carry handle) in black, wood and desert camo

    * CUP_Weapons_M16 - Added XM16E1 (Credits: Stoy 79)

    * CUP_Weapons_M240 - FN MAG 60.20, FN MAG 60.20 (RIS), L7A2 (not railed) machine gun models and classes

    * CUP_Weapons_M9 - Replaced M9 data (credits: Kimono)

    * CUP_Weapons_Makarov - Added PMM-12 (Credits: Sam61, Alex_l)

    * CUP_Weapons_Makarov,PB_6P9 - Replaced PB, PM data (Credits: Sam61, Alex_l, GR3B3N, Millenia)

    * CUP_Weapons_SA61 - Replaced SA-61 data (Credits: kouoaeha)

    * CUP_Weapons_SVD - Added: New gear icons for Desert and Woodland SVD

    * CUP_Weapons_SVD - Added: New SVD Model retexture for Desert and Woodland

    * CUP_Weapons_SVD - Added: New Woodland SVD class

    * CUP_Weapons_SVD - Added SVD with RIS adapter

    * CUP_Weapons_SVD - Replaced SVD model (Credits: Stoy 79)

    * CUP_Weapons_VSS - Replaced VSS data(credits:Sam61,Alex_I)

    * CUP_Weapons_VSS - Added new VSS variants

    * CUP_Weapons_VSS - Added SR3m variants

    * CUP_Weapons_WeaponsCore - New AK reload gesture

    * CUP_Weapons_West_Attachments - Replaced M68 CCO data (credits: aTacticalError)

    * CUP_Weapons_West_Attachments - Added M68 CCO High mount in Olive and Coyote

    * CUP_Weapons_West_Attachments - Added ACOG+Reflex in Desert and Woodland camo variants

    * CUP_Weapons_West_Attachments - Added Aimpoint CompM2 low mount version in Black, OD and Coyote colors

    * CUP_Weapons_West_Attachments - Added Aimpoint Micro T-1 in OD and Coyote colors

    * CUP_Weapons_West_Attachments - Added Aimpoint Micro T1 red-dot sight (high/low versions) (Credits: ACEX Team)

    * CUP_Weapons_West_Attachments - Added AN/PEQ-15 + Flashlight (opposite sides) and AN/PEQ-15 (Top) + Flashlight combos in tan, black and OD colors

    * CUP_Weapons_West_Attachments - Added AN/PEQ-15 in black and OD variants

    * CUP_Weapons_West_Attachments - Added AN/PEQ-15 top mount version in tan, black and OD colors

    * CUP_Weapons_West_Attachments - Added Elcan SpecterOS4x in OD and Tan variants

    * CUP_Weapons_West_Attachments - Added EOTech 553 in black, gray, tan, coyote and OD colors (Credits: ACEX Team)

    * CUP_Weapons_West_Attachments - Added Flash hiders in black, tan and OD colors for 5.56x45 and 7.62x51 muzzles

    * CUP_Weapons_West_Attachments - Added Pistol IR laser

    * CUP_Weapons_West_Attachments - Added QDSS NT-4 silencer in black, desert and wood camo (Credits: ACEX Team)

    * CUP_Weapons_West_Attachments - Added Zeiss Z-Point red-dot sight (Credits: diabolical) FIXED:

    * CUP_Weapons_AK - Corrected AK-104 & AK-105 (Zenitco/RIS) muzzle attachements* CUP_Weapons_AK - Dovetail scope proxy position is now the same (relatively to dovetail mount) across all AKs

    * CUP_Weapons_AK - Fixed ui icons position on AK rifles

    * CUP_Weapons_AK - Fixed zeroing on AKMS

    * CUP_Weapons_AK - Saiga-MK03 now has correct Camo2 selection

    * CUP_Weapons_AK,VSS - Fixed 'top' proxy on all AK's

    * CUP_Weapons_Ammunition - 5.56x45mm magazines scaled and/or curved to have similar geometry

    * CUP_Weapons_Ammunition - AK 60Rnd 5.45x39 magazine size tweaked

    * CUP_Weapons_Ammunition - Corrected 545x39 Subsonic ammo data

    * CUP_Weapons_Ammunition - Corrected missiles `hit` value (AI with LAT should no longer run in fear from heavy tanks)

    * CUP_Weapons_Ammunition - fixed flightpath of AT11 missile, fixes T3006

    * CUP_Weapons_Ammunition - Fixed: RPG-7 gunners would not engage tanks/might engage infantry with AT weapons.

    * CUP_Weapons_Ammunition - Hellfire recolored to black.

    * CUP_Weapons_Ammunition - increased sideAirFriction values on several east block AT missiles, should prevent them from swinging left and right uncontrollably

    * CUP_Weapons_Ammunition - SR-3 30Rnd magazine: fix ammo count in magazine name

    * CUP_Weapons_Ammunition - Fixed distance lod in 100rnd C-MAG

    * CUP_Weapons_Ammunition - Fixed geometry lod in STANAG

    * CUP_Weapons_Ammunition - Fixed shadow lod in PMAG and 17rnd mag G17

    * CUP_Weapons_East_Attachments - Fixed Goshawk TWS texture

    * CUP_Weapons_East_Attachments - Goshawk scope mount position adjusted

    * CUP_Weapons_East_Attachments - Kobra/EKP-8-02 modes zeroing adjusted

    * CUP_Weapons_East_Attachments - PSO Sights: Model adjustments to prevent blocking of GP-25 sight

    * CUP_Weapons_G36 - AG36 back sight now makes straight line with front sight when zeroed to 100+ m

    * CUP_Weapons_G36 - MG36 (Hex) now use 100Rnd Beta-C mag in Hex camo by default

    * CUP_Weapons_G36 - MG36: duplicated parts of mesh were removed

    * CUP_Weapons_G36,HK416 - HK416/7, G36: magazines[] fixed to prevent doubling of magazine count

    * CUP_Weapons_Glock17 - Glock17: Side attachment now included to the recoil animation at LOD1

    * CUP_Weapons_HK416 - Change default magazine for M27 to 30Rnd

    * CUP_Weapons_HK416 - Fix HK416/417 ACE_barrelLength, ACE_barrelTwist

    * CUP_Weapons_HK416 - Fixed ACE_barrelLength value for M27

    * CUP_Weapons_HK416 - M27 IAR: Set proper M27's texture for "camo" selection

    * CUP_Weapons_KSVK - Reverted KSVK reload animation

    * CUP_Weapons_L129 - Fixed L129 ACE_barrelLength ACE_barrelTwist

    * CUP_Weapons_L85 - Fixed L85 ACE_barrelLength ACE_barrelTwist

    * CUP_Weapons_L85 - L85 family: Max optics zeroing is set to 1000m

    * CUP_Weapons_L85 - L85 RIS texture fixed to remove white edges

    * CUP_Weapons_L85 - Corrected L85 muzzle proxy

    * CUP_Weapons_M16 - AR15 family: Moved magazine proxy few mm down to avoid clipping through ejection port

    * CUP_Weapons_M16 - Fixed Mk18, Mk18 M203 and M4 VLTOR were using textures from HK416 package

    * CUP_Weapons_M16 - Fixed wrong GL texture on M4A1 M203

    * CUP_Weapons_M16 - M16A2, M16A2 Carbine: Fixed bolt selection and animation

    * CUP_Weapons_M16 - M16A2, M16A2 GL: Magwell scaled to avoid sporadic clipping of mags

    * CUP_Weapons_M16 - M4 desert texture fixed to remove black spots

    * CUP_Weapons_M16 - M4 M203, M4 (Carryhandle) M203, Mk.18: Grenade model was missing some faces, M203 clamp position fixed

    * CUP_Weapons_M16 - M4A3 renamed to M4A1 (Grip) to correspont to used model

    * CUP_Weapons_M16 - M4A3, Mk18, M4 SBR: Muzzle velocity now has same muzzle velocity as M4A1

    * CUP_Weapons_M16 - Mk12 SPR: Mesh changes to fix magazines clipping

    * CUP_Weapons_M16 - Mk12 SPR: Silencer position moved to proper position

    * CUP_Weapons_M16 - Mk12: Ubderbarrel mount name fixed

    * CUP_Weapons_M16 - Removed duplicated lods on M16A2, M16A2 M203, M16A4, M16A4 (Grip), M16A4 M203, M16 Silencer

    * CUP_Weapons_M16 - Corrected distance lods on Mk 18 Mod 1 M203

    * CUP_Weapons_M16 - Fixed sections count on M4 SBR, Mk 18 Mod 1, Mk 18 Mod 1 M203

    * CUP_Weapons_M16 - M4 VLTOR, Mk18, Mk18 M203 small fixes of rear sight mesh (visible floating parts)

    * CUP_Weapons_M16 - M4/Mk18/Mk12: Switch to default maxZeroing value (1000m)

    * CUP_Weapons_M249 - Fixed suppressor sound on M249

    * CUP_Weapons_MP5 - Fixed suppressor sound on MP5

    * CUP_Weapons_SCAR - Fixed first person magazine reload animation on Mk17 Standard (foregrip)

    * CUP_Weapons_SCAR - Mk16 muzzle device position fixed

    * CUP_Weapons_SCAR - Mk16 w. Surefire: Disabled not working side slot


    u.v.m.

    CUP UNITS


    Update: 5. Apr. um 11:46 Uhr

    Version 1.12.0 (03|Apr|2019)


    ADDED:

    * Added some new unit classes for several factions

    * CUP_Creatures_People_Military_CDF - Added new textures for UN Beret

    * CUP_Creatures_People_Military_PMC - Added Beanie and Beanie w. headphones (black, khaki, winter) headgear (Credits: Lennard)

    * CUP_Creatures_People_Military_PMC - Added Facewrap + Glasses, Facewrap + Headset + Glasses accessories (black, tan, tropical, winter colors)

    * CUP_Creatures_People_Military_PMC - Added Headset and Headset + Glasses combo accessories

    * CUP_Creatures_People_Military_PMC - Added: Special shades

    * CUP_Creatures_People_Military_PMC - Added: Three more uniforms for PMC (uniforms only so far)

    * CUP_Creatures_People_Military_RACS - Added Rolled Sleeve variants of RACS Woodland, Jungle, Desert, and Urban Uniforms.

    * CUP_Creatures_People_Military_Russia - added 6B3 in flora camo

    * CUP_Creatures_People_Military_Russia - Added russian MSV and VDV uniforms in M88, VSR-93, VSR-98 camo with worn, rolled up and winter gloves variants

    * CUP_Creatures_People_Military_Russia - Added: New 6B45 armour courtesy of Massi and AvalsTreu

    * CUP_Creatures_People_Military_Russia - Added: New 6B46 and 6B47 helmets courtesy of Massi and hussky9

    * CUP_Creatures_People_Military_Russia - Added: Preconfigured infantry groups for modern VDV and modern motor rifles.

    * CUP_Creatures_People_Military_Russia - Added: Pre-configured units with Ratnik gear, under "Modern MSV" and "Modern VDV"

    * CUP_Creatures_People_Military_SLA - Added Brown and Green M23 Pioneer Vests

    * CUP_Creatures_People_Military_SLA - Added Improved SLA Helmet

    * CUP_Creatures_People_Military_SLA - Added New 6B3 Vest Textures in all variants for SLA Woodland, Urban, and Desert

    * CUP_Creatures_People_Military_SLA - Added New SLA Desert, Urban, Green Helmets

    * CUP_Creatures_People_Military_SLA - Added New SLA Especas Beret

    * CUP_Creatures_People_Military_SLA - Added New SLA Woodland, Militia, Urban, Desert Uniforms

    * CUP_Creatures_People_Military_SLA - Added new textures for SLA Partisan TTsKO, TTsKO/SLA mix, VSR camo units

    * CUP_Creatures_People_Military_SLA - Added Partisan Groups to SLA Faction

    * CUP_Creatures_People_Military_SLA - Added SLA Desert, Urban, Woodland Booniehats

    * CUP_Creatures_People_Military_Taki - Added new Taki Army Helmet Model and Textures

    * CUP_Creatures_People_Military_Taki - Added New Takistani Beret

    * CUP_Creatures_People_Military_Taki - Replaced Takistani uniform and Mixed Uniform with new model and textures

    * CUP_Creatures_People_Military_USArmy - Added rolled up sleeves variants (bellow and above the elbow) for BDU with gloves.

    * CUP_Creatures_People_Military_USArmy - Added BDU DPM, Flecktarn, Tropentarn, DPM/OD, Flecktarn/OD, Winter/Woodland camo variants

    * CUP_Creatures_People_Military_USMC - Replaced Old Shemagh with New Model

    * CUP_Creatures_People_Military_USMC - Added Green, Tan, Black, White, and Red Shemagh variants

    * CUP_Creatures_People_Military_USMC - Added LWH in Flecktarn and Tropentarn camo


    FIXED:


    * CUP_Creatures_People_Military_BAF - ADDED: Short description with appropriate armor value

    * CUP_Creatures_People_Military_USArmy,People_Military_USMC - Fixed missing shadows on a couple of MICH 2000 variants.

    * CUP_Creatures_People_Military_BAF - Fixed shadows on BAF pilot helmet.

    * CUP_Creatures_People_Civil_Chernarus - Fixed shadows on Fireman's helmet.

    * CUP_Creatures_People_Military_BAF - Fixed shadows on Mk 6 helmet.

    * CUP_Creatures_People_Military_PMC - Fixed shadows on multiple PMC headsets.

    * CUP_Creatures_People_Military_USMC - Fixed shadows on multiple USMC helmets.

    * CUP_Creatures_People_Military_SLA - Fixed shadows on SLA helmets.

    * CUP_Creatures_People_Military_Tak - Fixed shadows on Takistani helmet.

    * CUP_Creatures_People_Military_BAF - Fixed : BAF units were invisible in Zeus

    * CUP_Creatures_People_Military_ACR - Fixed : CZ WDL AT soldier had wrong magazines

    * CUP_Creatures_People_Military_PMC - Fixed: Added proper icon for Thug shades

    * CUP_Creatures_People_Military_Russia - Renamed 'old flora' to 'TTsKO' in Eden categories, fixed names of some russian gear to match new camo pattern names

    * CUP_Creatures_People_Military_Russia - Tweaked: Updated all preview pictures to reflect new camos

    * CUP_Creatures_People_Military_SLA - CUP_O_sla_Soldier_GL_urban is now a real Grenadier

    * CUP_Creatures_People_Military_SLA - Fixed SLA helmet with net rvmat.

    * CUP_Creatures_People_Civil_Takistan,People_Military_Taki,People_Military_TakiInsurgents - Takistani units now use "Head_TK" identity

    * CUP_Creatures_People_Military_USArmy - Fixed missing bags on ALICE webbing lod 3.

    * CUP_Creatures_People_Military_USArmy - fixed missing hiddenselections on interceptor rifleman vest when worn by player

    * CUP_Creatures_People_Military_USArmy - Fixed rigging on the PASGT helmet's chin strap.

    * CUP_Creatures_People_Military_USArmy - Fixed some rigging issues for the Battle Dress Uniform model.

    * CUP_Creatures_People_Military_USArmy - Added proper thermal map for the Battle Dress Uniform (all variants are affected).

    * CUP_Creatures_People_Military_USArmy - Added UI icons for BDU uniforms


    IMPROVED:

    * Tweak armor values and descriptionShort for a lot of vests and helmets

    * Improved some unit loadouts

    * Updated some preview pictures

    * CUP_Creatures_People_Military_CDF - Fixed incorrect path on CDF Officer and Crew Belts

    * CUP_Creatures_People_Military_Chedaki - Polished CHDKZ uniform textures

    * CUP_Creatures_People_Military_PMC - Added UI icons for Facewraps, Beanie and Headsets

    * CUP_Creatures_People_Military_PMC - Cap Backward is now not covering eyebrows

    * CUP_Creatures_People_Military_SLA - Reworked SLA Desert, Woodland, Militia, and Urban groups to incorporate new assets and textures

    * CUP_Creatures_People_Military_SLA - Updated SLA Partisan units with new assets

    * CUP_Creatures_People_Military_RACS - Oakley Glasses lens width increased

    * CUP_Creatures_People_Military_Russia - existing 6B3 vest for russia renamed to VSR camo

    * CUP_Creatures_People_Military_Russia - polished Gorka uniform textures

    * CUP_Creatures_People_Military_Taki - Applied New Assets and Textures to Tak Army loadouts

    * CUP_Creatures_People_Military_TakiInsurgents - Added new Shemaghs to Takistani Insurgent loadouts

    * CUP_Creatures_People_Military_USArmy - Reworked PASGT helmet to be more like the older variant with different chinstrap and covers.

    Anbei Changelog : CUP Vehicle

    Update: 5. Apr. um 12:07 Uhr

    Version 1.12.0 (03|Apr|2019)


    ADDED:

    * CUP_AirVehicles_AH64 - Added a variant of the AH-64 without the radar.

    * CUP_TrackedVehicles_AAV - added AAVP7 Command variant for RACS

    * CUP_Vehicles_Core - Added functionality for generic searchlights on driver-only vehicles

    * CUP_Vehicles_Tractor - added Tractor (new and old versions)

    * CUP_WheeledVehicles_BRDM2 - Added CDF and Chedaki Snow BRDM2 Textures

    * CUP_WheeledVehicles_BTR60 - Added CDF and Chedaki Snow BTR60 Textures

    * CUP_WheeledVehicles_LAV25 - Added RACS variants for LAV25 as proper public classes

    * CUP_WheeledVehicles_RG31 - Added: Black ION reskin

    * CUP_WheeledVehicles_RG31 - Added: RG-31 configs for US Army and ION PMC

    * CUP_WheeledVehicles_UAZ - Added CDF and Chedaki Snow Textures for all UAZ variants

    * CUP_WheeledVehicles_UAZ - Added searchlight to all UAZ models, controllable by driver

    * CUP_WheeledVehicles_Ural - Added CDF and Chedaki Snow Textures for all Ural variants


    FIXED:

    * CUP_AirVehicles_AH64 - AH-64 can now mount AGM-65 Maverick missile.

    * CUP_AirVehicles_AH64 - Cleaned up the AH-64 config.

    * CUP_AirVehicles_AH64 - Reworked the rotorhead texture of the AH-64.

    * CUP_AirVehicles_C130J,CH47,ChallengerII - Fix BAF crew classnames

    * CUP_AirVehicles_Ka52 - (maybe) fixed locality issue with Ka-52 double gunner seat not unlocking correctly in MP

    * CUP_AirVehicles_Ka52 - fixed Ka-52 shadows for gunner view

    * CUP_AirVehicles_MH47E - fixed bad classname in HC-6 helicopter

    * CUP_AirVehicles_SA330 - Inventory on SA330 is now accessible from outside the vehicle

    * CUP_AirVehicles_UH60 - De-Noodled the rotor

    * CUP_TrackedVehicles_AAV - fixed AAV headlights

    * CUP_TrackedVehicles_AAV - fixed AAV7 muzzle flashes when shooting with the GMG

    * CUP_TrackedVehicles_AAV - fixed min/max elevation on AAV turret

    * CUP_TrackedVehicles_m1_abrams - Fixed; Fire Geometry had a few convect components and at least one case of wrong normals

    * CUP_TrackedVehicles_M60 - fixed missing zoom level on M60A3 TTS

    * CUP_TrackedVehicles_T72 - Fixed ERA tiles not moving with turret

    * CUP_TrackedVehicles_T90 - Fixed ERA tiles not rotating with turret

    * CUP_TrackedVehicles_ZSU23 - CUP_O_ZSU23_Afghan_ChDKZ is now really the asian variant

    * CUP_WheeledVehicles_BTR60 - BTR60 now has proper hit effects when shot at

    * CUP_WheeledVehicles_BTR40 - fixed initial head tilt for btr40 driver

    * CUP_WheeledVehicles_BTR90 - fixed indestructible tyres

    * CUP_WheeledVehicles_Datsun - Fording depth raised so it can traverse water like a real offroad

    * CUP_WheeledVehicles_LSV_02 - fix incorrect allowedPositions for LSV (Qualin) acre racks.

    * CUP_WheeledVehicles_MTVR - Fixed woodland MTVR's cargo bed, it had camo applied to the floor.

    * CUP_WheeledVehicles_RG31 - Fixed: Muzzle Flashes now work

    * CUP_WheeledVehicles_RG31 - Fixed: Proper preview images

    * CUP_WheeledVehicles_RG31 - Fixed: VhC texture selection now works

    * CUP_WheeledVehicles_RG31 - Fixed: Wrong inheritence of Car_F

    * CUP_WheeledVehicles_Stryker - FIXED: Gunner not visible in outside view

    * CUP_WheeledVehicles_UAZ - fixed broken shadow on UAZ with hardtop

    * CUP_WheeledVehicles_UAZ - fixed light cones visible on MG and SPG9 variants

    * CUP_WheeledVehicles_UAZ - Muzzle flashes rotate now

    * CUP_WheeledVehicles_UAZ - Added Visible lights and light cones to armed variants

    * CUP_WheeledVehicles_V3S - Fixed ability to change Praga texture with virtual garage in 3DEN

    * CUP_WheeledVehicles_Vodnik - GAZ Vodnik glasses can now be destroyed correctly


    IMPROVED:

    * Added many Stringtables and Japanese translations

    * Added TankDLC fire geometry and damage model for BMP3, T-55

    * CUP_AirVehicles_Ka52 - small tweak to ka52 eventhandlers

    * CUP_AirVehicles_StaticLine - Improve addAction for Static Line

    * CUP_TrackedVehicles_AAV - USMC AAVP7 Command variant now has proper EDEN icon

    * CUP_TrackedVehicles_MTLB - MTLB gun zeroing now defaults to 400m

    * CUP_TrackedVehicles_MTLB - tweaked MTLB physx geometry and normal geometry to tone down collision issues

    * CUP_TrackedVehicles_MTLB - various updates and optimization on MTLB model

    * CUP_WaterVehicles_RHIB - RHIBs dont explode into a huge fireball when destroyed anymore

    * CUP_WheeledVehicles_LR - Update Land Rover Acre Configs

    * CUP_WheeledVehicles_RG31 - Added Eden attributes for the decals

    * CUP_WheeledVehicles_RG31 - Added Extra callsign markins

    * CUP_WheeledVehicles_RG31 - New Arsenal Icons

    * CUP_WheeledVehicles_RG31 - Enhanced: Interior texture made light gray since it is better suited for all the other texture variants

    * CUP_WheeledVehicles_Stryker - ace_artillerytables config to M1129 Mortar

    * CUP_WheeledVehicles_Stryker - M1130 Stryker now equipped with data link, display range bumped up to 8km

    * CUP_WheeledVehicles_UAZ - Improved lights on transport variants

    * CUP_WheeledVehicles_UAZ - tweaked/added flag proxies to UAZ vehicles

    * CUP_WheeledVehicles_UAZ - Added Virtual Garage features for hiding reserve wheel, tarp, and light covers

    * CUP_WheeledVehicles_Ural - Added Hidden Selection for Ural Tires on all Ural variants


    REMOVED:

    * CUP_WheeledVehicles_RG31 - Removed: No more custom scripting

    * CUP_WheeledVehicles_RG31 - Removed: Some TGA source file

    Hi leute ich hab nen Bug gefunden indem eine Kiste beim moven verschwindet und bei einem anderen Spieler wieder auftaucht indem er eine neue craftet !


    Also ich hatte meine Base auf Lvl. 2 und 80 Teile verbaut , versehendlich habe ich eine volle Kiste ( Holzkiste groß gecraftet die mit Deckel) mit allem möglichen gegenständen darin Raketenwerfer /Mun etc. gemoved


    und ich bakam die meldung Maximale teile verbaut etc und die Kiste war weg (hab mich schwarz geärgert ) Harribo und Wutti haben das mitbekommen und wir dachten uns nichts dabei


    Meine Base ist im Norden von Napf , Harribo hatte sich im gleichen Restartintervall eine Holzkiste gecraftet und war sehr erstaunt das ,als er die Kiste aufstellte Voll mit dem loot war den ich verloren hatte !


    Wir sind uns aber nicht sicher obs evtl. auch einen Intervall später war , aber das ist ein komischer Bug der reproduzierbar ist , wollte das nur mal Melden falls das öfter mal passiert oder mit anderen Dingen auch möglich ist


    Container etc.

    Ja da muss ich OidaMo echt Recht geben gelungene Sache SCHWER aber gelungen

    Ausruhen iss nich was ich nu schon alles erlebt hab das gabs in meiner ganzen Arma NAPF zeit nicht UAZs / JEEPS / POWLERs / QUILLINs wo oben einer rausguckte mit Waffe am Anschlag BW autos usw usw von den Fuß AI muss ich garnicht reden die haben mich eben eingekesselt (dieschweine)

    Aber NICE JOB kann ich da nur sagen !!! WEITER SO

    An alle beteiligten und Leitung ihr sein einfach die besten :thumbup::thumbup::thumbup::thumbup::thumbup:



    PS . Seit dem update habe ich auch wieder PULS :D