Posts by Snowcat

    July Update

    Rust - holmzy

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    Horse breeds and hitching posts, client and server optimizations and more!



    • Added cinematic animations for video creation (see devblog)
    • Added player tick rate convars to the server (see devblog)
    • Added Streamer mode to options menu
    • Added new horse model and breeds
    • Added Hitch-Trough deployable
    • Added Minicopter fuel gauge
    • Added Minicopter pilot IK
    • Added 'hattip' gesture
    • Added a bunch of secret achievements
    • Fixed exploit to stack foundation steps
    • Fixed swamp fog too bright at night
    • Fixed water purifier disappearing after going out of network range
    • Fixed misclicking accept would reject the team invite
    • Fixed Rustige Egg not taking splash damage
    • Fixed being able to pick up sam site when it contained ammo
    • Optimized distant tree networking (client memory savings)
    • Optimized physics queries by removing collider batching entirely (previously disabled)
    • Optimized all entity queries
    • Optimized buoyancy physics transform sync
    • Optimized server player updates and transform sync
    • Optimized server packet handling
    • Optimized client inventory update
    • Optimized monument memory use
    • Optimized ocean wave foam rendering
    • Optimized gpu-side wave simulation for rendering
    • Optimized cpu-side wave simulation for buoyancy
    • Horses require far less food

    PC Stable Update 1.04

    DayZ - DayZDevTeam

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    Hello Survivors!

    The fourth Platform Update of DayZ on PC is now live (both the client and server files). DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items. On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!

    Get all the details and full patch notes below!

    https://youtu.be/Ar9nvfdLELU


    New Weapons
    KA-74

    The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.

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    KA-101

    The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.

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    New & improved weapon attachments


    • Regular and tracer variants of the 5.45x39mm ammunition
    • P1-87-L Scope

    Other
    Infected


    • Infected can now spawn with headgear and other attachments

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    Actions


    • Players can now throw items (hold 'G' to activate throwing stance)

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    Inventory


    • Independent shoulders allow you to carry two melee weapons or firearms


    Medical Additions


    • Fever
    • Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
    • Shoes gradually wear off while using
    • Check Pulse action now displays blood pressure and pulse type if irregular

    Patchnotes
    Notes


    • Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!
    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED



    • Added: New Steam Experimental apps
    • Added: KA-74 with attachments
    • Added: KA-101 with attachments
    • Added: P1-87-L Scope
    • Added: 5.45x39mm ammunition
    • Added: 5.45x39mm tracer ammunition
    • Added: Overlay icons to differentiate ammunition variants
    • Added: Music in the Main Menu
    • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
    • Added: Magazine auto-refill by holding 'R'
    • Added: Throwing (hold 'G' to activate throwing stance)
    • Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
    • Added: Grenades can be attached to selected vests
    • Added: Handheld Transceiver can be attached to Courier Bag
    • Added: Mod presentation in the Main Menu (documentation)
    • Added: In-game hints in the Pause Menu
    • Added: Vomit emote/gesture
    • Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
    • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
    • Added: Fever now causes water loss
    • Added: Epinephrine restores the patients' stamina to the max value
    • Added: Codeine Pills mitigates the patients' injured state for a limited time
    • Added: Morphine suppresses the patients' injured state for a limited time
    • Added: Charcoal Tablets can eliminate Salmonella bacteria
    • Added: Shoes gradually wear off while using
    • Added: Check Pulse action now displays the blood pressure and pulse type if irregular
    • Added: Infected can be spawned with headgear, vests, and backpacks
    • Added: Positional rain sounds for the Coal Plant
    • Added: Character sounds for male characters wearing a gag
    • Added: Flare effect around the Road Flare
    • Added: Stamina is depleted if a player is hit by a Flashbang
    • Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)

    FIXED


    • Fixed: Inventory was closed if another player performed the restrain action (T140237)
    • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
    • Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
    • Fixed: Incorrect visual state of the speedometer
    • Fixed: Character will not fold the map while in prone and becomes stuck
    • Fixed: Liquid contents of the barrel do not persist upon server restart (T139791)
    • Fixed: Ruined weapons could twitch while trying to look through optics
    • Fixed: Character started to float in some sections of small rivers (T140952)
    • Fixed: Influenza did not cause the blur effect
    • Fixed: Texture filtering option in graphics settings was not working correctly
    • Fixed: Many fixes and improvements to the ChernarusPlus terrain
    • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
    • Fixed: Punching walls was emitting unsuitable bullet impact particles
    • Fixed: Spotlight had a hole where the reflector part should be
    • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
    • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
    • Fixed: Opening/Closing of car doors was missing sounds
    • Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932)
    • Fixed: Action to eat pumpkin slices was missing (T139428)
    • Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604)
    • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
    • Fixed: Gas Stations can be blown up again
    • Fixed: Corrected material on the rear lights of the Olga
    • Fixed: Corrected the left headlight position on the Gunter 2
    • Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
    • Fixed: Infected attacked players inside a closed Gunter
    • Fixed: Combination locks couldn't be opened upon server restart
    • Fixed: Client error in the main menu
    • Fixed: In-game HUD could disappear while typing in the chat

    TWEAKED


    • Tweaked: The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
    • Tweaked: Cars now have functional rear lights
    • Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
    • Tweaked: The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
    • Tweaked: The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
    • Tweaked: Player spawn logic for avoiding water surfaces
    • Tweaked: Gunshot sounds are audible up to 3.5 km
    • Tweaked: Vehicles HUD
    • Tweaked: Improved plaster and concrete impact particle effects
    • Tweaked: Bullet impact effects are scaled by impact force much more visible now
    • Tweaked: The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
    • Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
    • Tweaked: Burning light sources now subtly flicker
    • Tweaked: Shadows from burning light sources subtly move
    • Tweaked: Smoke/Steam particles on weapons
    • Tweaked: character position is changed after a server change to mitigate server hopping

    SERVER


    • Added: -serverMod= executable launch parameter to define server-only mods
    • Added: Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo)
    • Added: Possibility to override any file from the Central Economy files in the mission folder
    • Added: New V3 signature verification
    • Changed: verifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated)
    • Changed: AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
    • Changed: Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean!

    MODDING


    • Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
    • Added: New function GetHiddenSelectionsTextures()
    • Added: New function GetHiddenSelectionsMaterials()
    • Added: Private members are now moddable (documentation)
    • Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example.
    • Added: Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class)
    • Changed: Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...)
    • Changed: MakeDirectory() script function enabled
    • Changed: Removed the script file writing limits
    • Changed: Lights on vehicles were refactored, only scripted lights are being used now.
    • Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
    • Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
    • Fixed: Character orientation when linked onto another entity
    • Fixed: Camera collision when a player is attached on another entity
    • Fixed: Ladder command when a player is attached on another entity
    • Fixed: Animated static physics after transformation change
    • Tweaked: Renamed method GetTesting() to GetCEApi()

    Mit Google Übersetzer ;)

    capsule_184x69.jpg?t=154976259822:35 Uhr
    Giddy Up!

    Rust - Helk

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    Horseback riding, Balance changes, a New UI and more!




    • Upgraded to Unity 2019.1.4f1
    • Enabled incremental GC and integrated it with the custom GC logic
    • Server Browser shows wipe times
    • Can order server list by wipe time
    • Added in game item store
    • Show when friends are on servers
    • Main menu has background videos
    • Sleeping bag list now scrolls
    • Players automatically climb over small steps
    • Added Horseback Riding 1.0
    • Fixed skin unloading texture and material corruption issues
    • Fixed light from the outside bleeding into building reflection probes at doorways
    • Fixed projectile LOS exploit that was abusing the player bounds forgiveness
    • Fixed server side player fall through floor exploit
    • Fixed IK on world space particle systems (flame thrower)
    • Fixed not all servers getting listed
    • Fixed crafting queue UI not getting reset after reconnect
    • Fixed renderinfo command
    • Fixed players parenting on the outside of Hot air balloon
    • Fixed players falling out of the falling out of Hot air balloon
    • Fixed a bunch of item typos
    • Fixed projectiles being rejected when shot through Oilrig stairs
    • Fixed players clipping through Oilrig dock
    • Fixed SetDestination errors
    • Fixed Launch site office building spawning too many barrels
    • Fixed Watchtowers being placed under the terrain
    • Fixed Rustige Egg base protection
    • Fixed Water Junkpiles despawning with players nearby
    • Fixed Muzzle flashes animating at low FPS in the distance
    • Fixed Scope jittering all over the place when on a vehicle or the cargo ship
    • Fixed viewmodels lagging behind when on a vehicle or the cargo ship
    • Fixed not being able to pick up Water Barrel
    • Fixed animals not playing dynamic footsteps based on their surface type
      Optimized skin unloading
    • Enabled skin unloading on low end hardware by default again
    • UI loads faster
    • Fixed animations sometimes not being disabled
    • Optimized occlusion texture memory usage
    • Optimized input button updates
    • Optimized chat UI
    • Optimized physics timing values
    • Optimized child entity networking when parented to entities with global broadcast (cargo ship)
    • Optimized server browser
    • Optimized font memory usage
    • Added more localization
    • Shader usage optimizations
    • Improved CJK font rendering
    • Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
    • Hapis Island map optimizations
    • Weapon VFX optimizations
    • Weapon visual improvements
    • Scope no longer scales with UI Scale
    • Water jug spawns with less water
    • Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
    • Nerfed oil rig loot
    • Flashlights cast additional light in first person illuminating an area beyond just the light cone
    • Lowered all research costs

    Da aktuell einige Basen auf dem Rust PVE Server geraidet wurden haben wir beschlossen den Map Wipe der für nächste Woche vorgesehen war auf heute (30.05.2019) vor zu ziehen.

    Die Blueprints sind NICHT betroffen! Es wurde nur eine neue und größere Map erstellt.

    Wir wünschen euch weiter hin viel Spaß auf dem Sever.

    LG Dani

    Hi ,

    da die beiden Rust PVP Server in letzter Zeit nicht mehr so gut besucht sind haben wir beschlossen die beiden Server am 17.05.2019 um 16.00 zusammen zu legen ( Neue IP: 89.163.221.9:28015 ). Der Server wird für die Umstellung ca. 30 Minuten abgeschaltet sein.

    Der Server wird für kleinere Gruppen sein, also 1er bis 5er Gruppen. Es wird einen Full Wipe und eine neue Map geben damit alle gleichberechtigt neu anfangen können.

    LG Dani