Posts by Snowcat

    Die neue Map für DayZ per DLC Livonia.

    DayZ Livonia soll am 13. November 2019 erscheinen, über den Preis ist bisher allerdings noch nichts bekannt.

    Liebe Conan Spieler,


    da der Conan Server nun schon über ein Jahr ohne Wipe läuft und trotz fleißigem Abreißen sich immer mehr versteckte Strukturen auf der Map befinden die teilweise an manchen Stellen das Bauen behindern und die Datenbank ordentlich voll ist haben wir beschlossen zum Conan Free Weekend bei Steam den Server neu auf zu setzen, sprich zu wipen.

    Um nicht benutzte Strukturen in Zukunft vollständig los zu werden wird das Verfallssystem eingeschaltet, das heißt das nach 15 Tagen Offlinezeit eure Basen sowie die NPC's automatisch von der Map verschwinden werden. Einzeln stehende Strukturen nach 7 Tagen und einzelne Fundamente bereits nach einer Stunde! Das gilt nur wenn ihr so lange OFFLINE seid! Wenn ihr aktiv spielt und in der Nähe eurer Strukturen seid wird diese Verfallszeit zurück gesetzt.

    Am Donnerstag den 19.09.2019 um ca. 9.00 wird der alte Server off gehen und ab 14:00 könnt ihr auf einem frischen Server neu starten, viel Spaß dabei.

    Lieber Micha,

    wir werden dich vermissen;(. Ich habe sehr gerne mit dir zusammen gearbeitet und gespielt, vielen Dank für die Zeit und Arbeit hier bei uns:thumbup:.

    Ich wünsche dir für die Zukunft alles Gute und hoffe das sich deine Gesundheit bald verbessert.

    Du bist hier bei uns immer willkommen als Spieler und als Teammitglied.

    Alles Liebe :*

    Dani

    capsule_184x69.jpg?t=156214459720:50 Uhr
    Transport Helicopter Update

    Rust - holmzy

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    The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations



    • Unity 2019.2.0f1
    • Players are automatically authed to placed cupboards
    • Benchmark mode fixes
    • Added powerline wires to Monument Puzzles
    • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
    • Client is now using IL2CPP instead of Mono
    • Server is available as IL2CPP version on the "release-il2cpp" branch
    • World generation is now server authoritative (faster load times, more robust)
    • Added doppler shift to some sounds
    • Added texture streaming
    • Added Transport Helicopter
    • Added Horse Leading
    • Added Fuel Generator
    • Fixed steam refresh overlay not closing after opening bag
    • Fixed possible exception when retrieving market prices
    • ServerInfo will retry multiple times if failed to get info
    • ServerInfo will fail gracefully if failed to get info after multiple attempts
    • Fixed titles getting cut off in pie menu
    • Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
    • Fixed steam friend inconsistencies
    • Fixed unexpected palm trees behavior when helicopters would fly over
    • Player map position now updates correctly when injured
    • Fixed erratic map scrolling when using the left mouse button to drag
    • Hotspot visuals now get cleaned up correctly when ent-killing
    • Disabling the UI no longer allows you to see through smoke effects
    • Can no longer spam drink back to full health
    • Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
    • Fixed item icon staying on screen if inventory is closed while dragging
    • Fixed High External Gates not playing SFX correctly
    • Fixed compound sometimes spawning underwater
    • Fixed exploit using water projectile penetration
    • Fixed snapback issues when dismounting while moving fast
    • Fixed swimming slightly under the waves not showing underwater properly
    • Fixed crashes on AMD Phenom
    • Fixed swamp fog too bright at night
    • Fixed lighting on some particles (e.g. helicopter damage smoke)
    • Fixed NRE on ent kill cargo ship
    • Game log is written to output_log.txt in the game install folder again
    • Fixed deflated HAB having inflated collision and wrecking minicopters
    • Fixed rendering TopBunnies UI element all the time
    • Optimized Notices UI layout
    • Neatened up Notices UI
    • Tweaked "new content" label on main menu
    • The map now re-focuses on the player's position when injured
    • The console input field now auto-focuses when opening or changing tabs.
    • Max value of gc.buffer is now 4096 instead of 2048
    • Log warning when doing emergency garbage collection
    • Enabled crunch texture compression on workshop skin bundles
    • Performance text no longer updates when nothing changed (avoids GC)
    • Performance text always prints GC counter for one second after GC runs
    • Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
    • Debug Camera: R resets the camera
    • Debug Camera: Q/E move the camera vertically
    • Debug Camera: Z/C and +/- control zoom
    • Debug Camera: Arrow keys control roll
    • Debug Camera: Disabled inventory and crafting menus when in debug camera
    • Debug Camera: Disabled vehicle controls when in debug camera
    • Debug Camera: Disabled noclip control when in debug camera
    • Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
    • Debug Camera: Added debugcamera_autosave and debugcamera_autoload
    • Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
    • Small maps have large monuments again (excluding launch site and excavator)
    • Updated NPC helicopter sounds
    • Reduced texture memory footprint (by ~1 GB) via texture streaming
    • Reduced mesh memory footprint (by ~700 MB) via model optimizations
    • Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
    • Optimized high-quality shadow mode = 2, now 25% faster
    • Added new very-high-quality shadow mode = 3
    • Pressure pads can now be hidden under rugs
    • Pressure pads generate a small amount of electricity when stepped on
    • Grenades have a more predictable landing position
    • F1 grenades have a fuse length of 3 instead of 3.5
    • Rocket Launcher need T2 WB( Instead of T3 )
    • HV Rockets need T2 WB( Instead of T3 )
    • Autoturrets never miss more than 3 shots in a row
    • Autoturrets now make use of the electricity system
    • Removed Vulkan graphics API
    • Removed Linux Client


    Der PVP Server ist komplett gewiped.

    Der PVE Server hatte nur einen Map-Wipe und eine neue Map.

    July Update

    Rust - holmzy

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    Horse breeds and hitching posts, client and server optimizations and more!



    • Added cinematic animations for video creation (see devblog)
    • Added player tick rate convars to the server (see devblog)
    • Added Streamer mode to options menu
    • Added new horse model and breeds
    • Added Hitch-Trough deployable
    • Added Minicopter fuel gauge
    • Added Minicopter pilot IK
    • Added 'hattip' gesture
    • Added a bunch of secret achievements
    • Fixed exploit to stack foundation steps
    • Fixed swamp fog too bright at night
    • Fixed water purifier disappearing after going out of network range
    • Fixed misclicking accept would reject the team invite
    • Fixed Rustige Egg not taking splash damage
    • Fixed being able to pick up sam site when it contained ammo
    • Optimized distant tree networking (client memory savings)
    • Optimized physics queries by removing collider batching entirely (previously disabled)
    • Optimized all entity queries
    • Optimized buoyancy physics transform sync
    • Optimized server player updates and transform sync
    • Optimized server packet handling
    • Optimized client inventory update
    • Optimized monument memory use
    • Optimized ocean wave foam rendering
    • Optimized gpu-side wave simulation for rendering
    • Optimized cpu-side wave simulation for buoyancy
    • Horses require far less food

    PC Stable Update 1.04

    DayZ - DayZDevTeam

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    Hello Survivors!

    The fourth Platform Update of DayZ on PC is now live (both the client and server files). DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items. On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!

    Get all the details and full patch notes below!

    https://youtu.be/Ar9nvfdLELU


    New Weapons
    KA-74

    The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.

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    KA-101

    The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.

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    New & improved weapon attachments


    • Regular and tracer variants of the 5.45x39mm ammunition
    • P1-87-L Scope

    Other
    Infected


    • Infected can now spawn with headgear and other attachments

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    Actions


    • Players can now throw items (hold 'G' to activate throwing stance)

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    Inventory


    • Independent shoulders allow you to carry two melee weapons or firearms


    Medical Additions


    • Fever
    • Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
    • Shoes gradually wear off while using
    • Check Pulse action now displays blood pressure and pulse type if irregular

    Patchnotes
    Notes


    • Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!
    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED



    • Added: New Steam Experimental apps
    • Added: KA-74 with attachments
    • Added: KA-101 with attachments
    • Added: P1-87-L Scope
    • Added: 5.45x39mm ammunition
    • Added: 5.45x39mm tracer ammunition
    • Added: Overlay icons to differentiate ammunition variants
    • Added: Music in the Main Menu
    • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
    • Added: Magazine auto-refill by holding 'R'
    • Added: Throwing (hold 'G' to activate throwing stance)
    • Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
    • Added: Grenades can be attached to selected vests
    • Added: Handheld Transceiver can be attached to Courier Bag
    • Added: Mod presentation in the Main Menu (documentation)
    • Added: In-game hints in the Pause Menu
    • Added: Vomit emote/gesture
    • Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
    • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
    • Added: Fever now causes water loss
    • Added: Epinephrine restores the patients' stamina to the max value
    • Added: Codeine Pills mitigates the patients' injured state for a limited time
    • Added: Morphine suppresses the patients' injured state for a limited time
    • Added: Charcoal Tablets can eliminate Salmonella bacteria
    • Added: Shoes gradually wear off while using
    • Added: Check Pulse action now displays the blood pressure and pulse type if irregular
    • Added: Infected can be spawned with headgear, vests, and backpacks
    • Added: Positional rain sounds for the Coal Plant
    • Added: Character sounds for male characters wearing a gag
    • Added: Flare effect around the Road Flare
    • Added: Stamina is depleted if a player is hit by a Flashbang
    • Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)

    FIXED


    • Fixed: Inventory was closed if another player performed the restrain action (T140237)
    • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
    • Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
    • Fixed: Incorrect visual state of the speedometer
    • Fixed: Character will not fold the map while in prone and becomes stuck
    • Fixed: Liquid contents of the barrel do not persist upon server restart (T139791)
    • Fixed: Ruined weapons could twitch while trying to look through optics
    • Fixed: Character started to float in some sections of small rivers (T140952)
    • Fixed: Influenza did not cause the blur effect
    • Fixed: Texture filtering option in graphics settings was not working correctly
    • Fixed: Many fixes and improvements to the ChernarusPlus terrain
    • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
    • Fixed: Punching walls was emitting unsuitable bullet impact particles
    • Fixed: Spotlight had a hole where the reflector part should be
    • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
    • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
    • Fixed: Opening/Closing of car doors was missing sounds
    • Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932)
    • Fixed: Action to eat pumpkin slices was missing (T139428)
    • Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604)
    • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
    • Fixed: Gas Stations can be blown up again
    • Fixed: Corrected material on the rear lights of the Olga
    • Fixed: Corrected the left headlight position on the Gunter 2
    • Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
    • Fixed: Infected attacked players inside a closed Gunter
    • Fixed: Combination locks couldn't be opened upon server restart
    • Fixed: Client error in the main menu
    • Fixed: In-game HUD could disappear while typing in the chat

    TWEAKED


    • Tweaked: The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
    • Tweaked: Cars now have functional rear lights
    • Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
    • Tweaked: The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
    • Tweaked: The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
    • Tweaked: Player spawn logic for avoiding water surfaces
    • Tweaked: Gunshot sounds are audible up to 3.5 km
    • Tweaked: Vehicles HUD
    • Tweaked: Improved plaster and concrete impact particle effects
    • Tweaked: Bullet impact effects are scaled by impact force much more visible now
    • Tweaked: The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
    • Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
    • Tweaked: Burning light sources now subtly flicker
    • Tweaked: Shadows from burning light sources subtly move
    • Tweaked: Smoke/Steam particles on weapons
    • Tweaked: character position is changed after a server change to mitigate server hopping

    SERVER


    • Added: -serverMod= executable launch parameter to define server-only mods
    • Added: Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo)
    • Added: Possibility to override any file from the Central Economy files in the mission folder
    • Added: New V3 signature verification
    • Changed: verifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated)
    • Changed: AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
    • Changed: Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean!

    MODDING


    • Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
    • Added: New function GetHiddenSelectionsTextures()
    • Added: New function GetHiddenSelectionsMaterials()
    • Added: Private members are now moddable (documentation)
    • Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example.
    • Added: Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class)
    • Changed: Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...)
    • Changed: MakeDirectory() script function enabled
    • Changed: Removed the script file writing limits
    • Changed: Lights on vehicles were refactored, only scripted lights are being used now.
    • Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
    • Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
    • Fixed: Character orientation when linked onto another entity
    • Fixed: Camera collision when a player is attached on another entity
    • Fixed: Ladder command when a player is attached on another entity
    • Fixed: Animated static physics after transformation change
    • Tweaked: Renamed method GetTesting() to GetCEApi()

    Mit Google Übersetzer ;)